zengine-old/engine/3rdparty/zlib/test/refl_01.cpp
2024-04-03 17:58:02 +08:00

40 lines
1.0 KiB
C++

#include <iostream>
#include <array>
#include "refl/uclass.h"
#include "vertex.h"
using namespace std;
using namespace refl;
struct vec3 {
using UClass = class vec3_UClass;
float x;
float y;
float z;
float norm() {
return x * y * z;
}
};
struct vec3_UClass : public UClass {
array<FieldPtr,3> FList;
constexpr static vec3_UClass BuildClass() {
vec3_UClass cls{};
cls.name = type_name<vec3>().View();
cls.size = sizeof(vec3);
//offsetof(vec3, x) 很坑,相当坑
cls.FList[0] = cls.MakeMemberField<offsetof(vec3, x)>(&vec3::x, "x");
cls.FList[1] = cls.MakeMemberField<offsetof(vec3, y)>(&vec3::y, "y");
cls.FList[2] = cls.MakeMemberField<offsetof(vec3, z)>(&vec3::z, "z");
return cls;
}
};
int main() {
using uclass = TypeInfo<vec3>::UClass;
auto& res = TypeInfo<int>::StaticClass;
auto& res2 = TypeInfo<float>::StaticClass;
auto& res3 = TypeInfo<vec3>::StaticClass;
auto t1 = res3.FList[0];
//using t2 = t1::UClass;
std::cout << sizeof(Name) << "Type2: " << typeid(vec3).name() << std::endl;
cout << "hello world\n";
}