zengine-old/engine/assets/shader/simple.frag
2024-07-12 11:31:33 +08:00

7 lines
178 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout (location = 0) in vec4 vColor;
layout (location = 0) out vec4 oColor;
void main() {
oColor = vColor;
}