93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
#include <iostream>
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#include <array>
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#include "refl/uclass.h"
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#include "vertex.h"
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#include "tstring.h"
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#include <functional>
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using namespace std;
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using namespace refl;
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struct vec3_parent {
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};
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struct vec3 : public vec3_parent {
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using UClass = class vec3_UClass;
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float x = 1;
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float y = 2;
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float z = 3;
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string name{ "hellohellohellohellohellohello" };
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void norm(int x1, int& x2) {
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x2 = x1 * x * y * z * x2;
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cout << x2 << "::norm" << endl;
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}
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virtual float norm1(int x1 = 10) {
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cout << x1 << "::norm1" << endl;
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return x * y *z * x1;
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}
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static void norm2(int x1 = 10) {
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cout << x1 << "::norm2" << endl;
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}
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void norm3(int x1 = 10) {
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x1 = x * y * z;
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cout << x1 << "::norm3" << endl;
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}
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};
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struct vec3_UClass : public UClass {
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public:
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array<FieldPtr,6> FList;
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using UClass::UClass;
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const FieldPtr* GetField(const Name& name)const override {
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for (auto& field : FList) {
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if (field.name == name) {
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return &field;
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}
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}
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return nullptr;
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}
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void InitObject(void* ptr)const override {
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vec3 obj{};
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std::construct_at((vec3*)ptr, obj);
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}
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static vec3_UClass BuildClass() {
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vec3_UClass cls(type_name<vec3>().View(), sizeof(vec3), &TypeInfo<vec3_parent>::StaticClass);
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//offsetof(vec3, x) 很坑,相当坑
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cls.FList[0] = cls.MakeMemberField<float, offsetof(vec3, x)>("x");
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cls.FList[1] = cls.MakeMemberField<float, offsetof(vec3, y)>("y");
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cls.FList[2] = cls.MakeMemberField<float, offsetof(vec3, z)>("z");
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cls.FList[3] = cls.MakeMethodField(&vec3::norm, "norm");
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//cls.FList[4] = cls.MakeMethodField(&vec3::norm1, "norm1");
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//cls.FList[5] = cls.MakeMethodField(&vec3::norm2, "norm2");
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return cls;
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}
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};
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template<typename ...Args>
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void printt(void* ptr, std::vector<ArgsView>& ArgsList) {
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using MethodType = void (*)(Args...);
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MethodType fptr = (MethodType)ptr;
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auto param = ArgsList.begin();
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auto val1 = (++param)->val;
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auto val2 = (++param)->val;
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auto val3 = (++param)->val;
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fptr(val1, (int)val2, (int*)(void *)val3);
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//fptr(val1, (int)val2, std::forward<int&>((int&)val3));
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//fptr((++param)->val, (int)(++param)->val, (int&)(++param)->val);
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//fptr(std::forward<Args>(Args(param++->val))...);
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int x = 1;
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x = x + 1;
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}
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int main() {
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auto cls = &TypeInfo<vec3>::StaticClass;
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vec3 v;
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int x = 1, y = 2;
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std::vector<ArgsView> ArgsList;
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ArgsList.emplace_back();
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ArgsList.emplace_back(&v);
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ArgsList.emplace_back((void*)x);
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ArgsList.emplace_back(&y);
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auto ptr1 = &vec3::norm;
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using MethodType = void (*)(void*, int, int*);
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MethodType ptr2 = *(MethodType*)&ptr1;
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ptr2(&v, x , &y);
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printt<const void*, int , int*>(*(void**)&ptr1, ArgsList);
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//ptr2(x, y);
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//cout << "hello world\n";
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} |