zengine-old/engine/assets/shader/simple.frag
2024-01-20 18:45:41 +08:00

7 lines
109 B
GLSL

#version 450
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(1.0, 1.0, 0.0, 1.0);
}