61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
#include <iostream>
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#include <array>
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#include "refl/refl.h"
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#include "vertex.h"
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#include "tstring.h"
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#include <functional>
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using namespace std;
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using namespace refl;
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struct vec3_parent {
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virtual void norm(int x1, int& x2) {
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x2 = x1 * x2;
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cout << x2 << "vec3_parent::norm" << endl;
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}
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};
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struct vec3 : public vec3_parent {
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float x = 1;
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float y = 2;
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float z = 3;
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string name{ "hellohellohellohellohellohello" };
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void norm(int x1, int& x2)override {
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x2 = x1 * x2;
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cout << x2 << "vec3::norm" << endl;
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}
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virtual float norm1(int x1 = 10) {
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cout << x1 << "::norm1" << endl;
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return x * y *z * x1;
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}
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static void norm2(int x1 = 10) {
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cout << x1 << "::norm2" << endl;
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}
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static void norm3(int x1 = 10) {
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x1 = x1 * 10;
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cout << x1 << "::norm3" << endl;
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}
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using MyUClass = UClass_Custom;
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static void BuildClass(MyUClass& cls) {
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cls.parent = &TypeInfo<vec3_parent>::StaticClass;
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cls.AttrNum = 3;
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cls.FList = {
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MakeMemberField(&vec3::x, "x"),
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MakeMemberField(&vec3::y, "y"),
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MakeMemberField(&vec3::z, "z"),
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MakeMethodField(&vec3::norm, "norm", {8, 9}),
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MakeMethodField(&vec3::norm1, "norm1",{2})
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};
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}
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};
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int main() {
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auto cls = &TypeInfo<vec3>::StaticClass;
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int x = 2, y = 3;
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auto ov = cls->New();
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ov.Invoke("norm", x);
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ov.Invoke("norm", x);
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ov.Invoke("norm", x, y);
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ov.Invoke("norm1", y);
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vec3* v = (vec3*)ov.ptr;
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v->norm1(y);
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ov.Invoke("norm1", y);
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delete v;
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cout << "hello world\n";
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} |