54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#include <iostream>
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#include "refl/refl.h"
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using namespace std;
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using namespace refl;
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struct vec3_parent {
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virtual int norm(int x1, int& x2) {
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x2 = x1 * x2;
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return x2;
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//cout << x2 << "vec3_parent::norm" << endl;
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}
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};
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struct vec4 {
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string name{ "hello" };
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};
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struct vec3_Meta;
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struct vec3 : public vec3_parent {
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using MyMeta = vec3_Meta;
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__cppast(Meta = { 0.f})
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float x = 1;
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__cppast(Meta = { 0.f})
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float y = 2;
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__cppast(Meta = { 0.f})
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float z = 3;
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__cppast(Meta = { "hello meta"})
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string name = "???";
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__cppast(Meta = { {3,4} })
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int norm(int x1, int& x2)override {
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int tmp = x1 * 2 + 1;
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x1 = x2;
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x2 = tmp;
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return x2;
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//cout << x2 << "vec3::norm" << endl;
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}
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__cppast(Meta = {})
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virtual float norm1(int& x1) {
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x1 = x1 * x * y * z;
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x = x1;
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y = x1 - 1;
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//z = x1 - 10;
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//cout << x1 << "::norm1" << endl;
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return x1;
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}
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__cppast(Meta = {})
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static void norm2(int x1 = 10) {
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cout << x1 << "::norm2" << endl;
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}
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__cppast(Meta = {})
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static void norm3(int x1 = 10) {
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x1 = x1 * 10;
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cout << x1 << "::norm3" << endl;
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}
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};
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#include "meta_vertex_gen.inl" |