#include "glm/glm.hpp" #include "glm/fwd.hpp" #include using namespace std; int main() { glm::vec3 v0(1,1,0),n1(0,0,1); glm::vec3 p0(1, 2, 3), p1(3, 4, 5), p2 = p0; p2.z += 10; glm::vec3 up = glm::cross(v0, p1 - p0); //glm::quat rt{}; cout << sizeof(v0)<< " " << sizeof(glm::mat3x3) << " "; }