#include #include #include #include "vertex.h" #include "parray.h" //方案一,使用静态变量存储数据 //方案二,模板元编程,传递数据 int main() { cout << "std::is_aggregate_v = "<< is_aggregate_v << endl; cout << "std::is_aggregate_v = "<< is_aggregate_v << endl; cout << "std::is_aggregate_v = "<< is_aggregate_v << endl; float x1 = 1.0, x2 = 2.0, x3 = 3.0; PosVertex p; TexVertex t; BoneVertex b; ptarray vertices(10); //ptarray vertices2(10); vertices.push_back(p); parray pv = vertices; auto Position = make_tuple(1, 2, 3); auto pv0 = *(PosVertex*)pv.at(0); //vertices.push_back(t); cout<< "sizeof " << sizeof(p) << "," << sizeof(t) << "," << sizeof(b)<<"\n"; //auto r1 = b.BindLayout(); //auto r2 = t.BindLayout(); //auto r3 = p.BindLayout(); //cout << "vector " << get<0>(r1[0]) << "," << get<0>(r2[0]) << "," << get<0>(r3[0]) << "\n"; }