#version 450 #extension GL_GOOGLE_include_directive : enable // 顶点位置输入变量 layout (location = 0) in vec3 position; layout (location = 1) in vec2 texture; layout (location = 2) in vec3 normal; layout (location = 3) in vec3 tangent; layout (location = 4) in vec4 weights; layout (location = 5) in uvec4 bones; // 在这里声明输出变量 layout(location = 0) out vec4 outColor; // 顶点位置输出变量 //out vec4 outPosition; void main() { gl_Position = vec4(position, 1); outColor = vec4(texture, 0, 1); }