#version 450 layout (location = 0) in vec3 iPos; layout (location = 1) in vec2 iTex; layout (location = 0) out vec4 vColor; void main() { gl_Position = vec4(iPos.x, iPos.y, iTex.x, 1.0); vColor = vec4(gl_Position.x, gl_Position.y, gl_Position.z, 1.0); }