#include #include "engine/vulkanapi/vulkan/backend.h" #include "engine/vulkanapi/vulkan/window.h" #include "engine/vulkanapi/device/device.h" #include "engine/render/pass/forwardpass.h" using namespace std; int main(int argc, char** argv) { const char* name = "hello"; auto app = vulkanapi::Backend(name); auto wnd = vulkanapi::Window(&app, 3, 640, 720, name); auto gBuffer = vulkanapi::GeometryBuffer(app.GetDevice()->Ptr(), 3, 640, 720); auto pass = vulkanapi::ForwardPass(app.GetDevice()->Ptr(), gBuffer); cout << name << endl; return 0; }