#include #include "engine/vulkanapi/vulkan/backend.h" #include "engine/vulkanapi/vulkan/window.h" #include "engine/vulkanapi/renderpass/renderpass.h" using namespace std; int main(int argc, char** argv) { const char* name = "hello"; auto app = vulkanapi::Backend(name); auto wnd = vulkanapi::Window(&app, 3, 640, 720, name); //auto pass = vulkanapi::RenderPass(); cout << name << endl; return 0; }