#include "refl/vertex.h" #include auto cls = &TypeInfo::StaticClass; int main() { vec3 v; float x = sizeof(*cls); v.x = 333; v.y = 334; v.z = 335; v.name = "336"; void* ptr; auto rx = Any(ptr); auto ov = cls->New(&v); //ov.Get("FName", x); return -1; }