update refl member field
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6e9c97f36e
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22
engine/3rdparty/zlib/include/refl/object.h
vendored
Normal file
22
engine/3rdparty/zlib/include/refl/object.h
vendored
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@ -0,0 +1,22 @@
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#include <string>
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namespace refl {
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class UClass;
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class FieldPtr;
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class ObjectView {
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public:
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const char* ptr;
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const UClass* cls;
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const FieldPtr* cache{nullptr};
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ObjectView(void* ptr, const UClass* cls) : ptr((const char*)ptr), cls(cls){}
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public:
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template<typename T>
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bool Get(const Name& name, T& t);
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template<typename T>
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bool Set(const Name& name, const T& t);
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template<typename ...Args>
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bool Invoke(const Name& name, Args... args);
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};
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}
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12
engine/3rdparty/zlib/include/refl/type.h
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12
engine/3rdparty/zlib/include/refl/type.h
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@ -1,13 +1,19 @@
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#pragma once
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#include <type_traits>
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namespace refl {
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template<typename T, typename = void>
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template <class T>
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concept _CheckDefaultConstruct = requires { T(); };
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template <class T>
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concept _CheckBuildUClass = requires{{T::UClass::BuildClass()} -> std::same_as<typename T::UClass>; };
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template <class T>
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concept _ReflCheck = _CheckDefaultConstruct<T> || _CheckBuildUClass<T>;
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template<_ReflCheck T, typename = void>
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struct TypeInfo;
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template<typename T>
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template<_ReflCheck T>
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struct TypeInfo<T, std::void_t<typename T::UClass, decltype(T::UClass::BuildClass())>> {
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using UClass = typename T::UClass;
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//这里的特性怎么走不到呢
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inline static UClass StaticClass = UClass::BuildClass();
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};
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}
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121
engine/3rdparty/zlib/include/refl/uclass.h
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121
engine/3rdparty/zlib/include/refl/uclass.h
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@ -1,20 +1,55 @@
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#pragma once
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#include "type.h"
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#include "field.h"
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#include "object.h"
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namespace refl {
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class UClass{
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public:
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Name name;
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uint32_t size;
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UClass* parent;
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public:
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void Var() {
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constexpr UClass(Name name, uint32_t size, UClass* parent = nullptr)
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:name(name),size(size), parent(parent){}
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ObjectView New(void* ptr = nullptr) const{
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if (ptr == nullptr) {
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ptr = malloc(size);
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InitObject(ptr);
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}
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return { ptr , this };
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}
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public:
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template<typename T>
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constexpr static UClass BuildClass() {
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return {type_name<T>().View(), sizeof(T)};
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T* New(T* ptr = nullptr) const{
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if (!IsChildOf<T>()) {
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return nullptr;
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}
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if (ptr == nullptr) {
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ptr = (T*)malloc(size);
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}
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InitObject(ptr);
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return ptr;
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}
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template<typename T>
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bool IsChildOf(bool bthis = false) const {
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constexpr UClass* cls = &TypeInfo<T>::StaticClass;
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if (bthis) {
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return cls == this;
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}
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const UClass* _parent = this;
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while (_parent != nullptr) {
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if (_parent == cls) {
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return true;
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}
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_parent = _parent->parent;
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}
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return false;
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}
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//unsafe if called by other, need check class && size
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virtual void InitObject(void* ptr)const {
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memset(ptr, 0, size);
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}
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virtual const FieldPtr* GetField(const Name& name)const {
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return nullptr;
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}
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protected:
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template<uint32_t offset, typename T,typename U>
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@ -22,11 +57,77 @@ namespace refl {
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FieldPtr::Data member = { offset };
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return { name, &TypeInfo<T>::StaticClass, {member} };
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}
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template<uint32_t offset, typename T, typename U>
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FieldPtr MakeMethodField(T U::* ptr, Name name) {
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FieldPtr::Data member = { offset };
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return { name, &TypeInfo<T>::StaticClass, {member} };
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}
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};
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template<typename T, typename>
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template<typename T>
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requires std::is_default_constructible_v<T>
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class UClass_Auto : public UClass{
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public:
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using UClass::UClass;
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protected:
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void InitObject(void* ptr)const override {
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constexpr bool is_shallow_copyable = std::is_trivially_copyable<T>::value;
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if constexpr (!is_shallow_copyable){
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constexpr T obj{};
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std::construct_at((T*)ptr, obj);
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}
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else {
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memset(ptr, 0, size);
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}
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}
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public:
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static UClass_Auto<T> BuildClass() {
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auto cls = UClass_Auto<T>(type_name<T>().View(), sizeof(T));
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return cls;
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}
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};
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template<_ReflCheck T, typename>
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struct TypeInfo {
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using UClass = UClass;
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//这里的语法我也看不懂呀,防警告的,显示声明为模板调用
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inline constexpr static UClass StaticClass = UClass::template BuildClass<T>();
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using UClass = UClass_Auto<T>;
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inline static UClass StaticClass = UClass::BuildClass();
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};
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template<typename T>
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inline bool ObjectView::Get(const Name& name, T& t)
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{
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if (cache && cache->name == name) {
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_cache_get: bool isChild = cache->type->IsChildOf<T>(true);
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if (isChild) {
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t = *(T*)(ptr + std::get<uint32_t>(cache->data));
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}
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return isChild;
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}
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auto field = cls->GetField(name);
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if (field) {
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cache = field;
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goto _cache_get;
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}
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return false;
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}
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template<typename T>
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inline bool ObjectView::Set(const Name& name, const T& t)
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{
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if (cache && cache->name == name) {
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_cache_set: bool isChild = cache->type->IsChildOf<T>(true);
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if (isChild) {
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*(T*)(ptr + std::get<uint32_t>(cache->data)) = t;
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}
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return isChild;
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}
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auto field = cls->GetField(name);
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if (field) {
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cache = field;
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goto _cache_set;
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}
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return false;
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}
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template<typename ...Args>
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bool ObjectView::Invoke(const Name& name, Args... args)
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{
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return false;
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}
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}
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23
engine/3rdparty/zlib/test/refl/tstring.h
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23
engine/3rdparty/zlib/test/refl/tstring.h
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@ -0,0 +1,23 @@
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#include <string>
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#include <iomanip>
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using std::string;
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template<typename T>
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void PrintHex(T& obj) {
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auto size = sizeof(T);
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std::cout << type_name<T>().View() << "<" << size <<"> " << " = 0x";
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char* ptr = (char*)& obj;
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for (int i = 0; i < size; i++) {
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std::cout << std::hex << std::setw(2) << std::setfill('0') <<(int)*(ptr + i);
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}
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std::cout << "FF" << std::endl;
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}
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void TestString1() {
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string hello = "abcdef";
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int size = sizeof(string);
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PrintHex(hello);
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hello = "abcdefabcdefabcdefabcdef";
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PrintHex(hello);
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//hello.~basic_string();
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PrintHex(size);
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}
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56
engine/3rdparty/zlib/test/refl_01.cpp
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56
engine/3rdparty/zlib/test/refl_01.cpp
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@ -2,39 +2,69 @@
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#include <array>
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#include "refl/uclass.h"
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#include "vertex.h"
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#include "tstring.h"
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using namespace std;
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using namespace refl;
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struct vec3 {
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struct vec3_parent {
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};
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struct vec3 : public vec3_parent {
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using UClass = class vec3_UClass;
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float x;
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float y;
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float z;
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float x = 1;
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float y = 2;
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float z = 3;
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string name{ "hellohellohellohellohellohello" };
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float norm() {
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return x * y * z;
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}
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};
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struct vec3_UClass : public UClass {
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array<FieldPtr,3> FList;
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constexpr static vec3_UClass BuildClass() {
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vec3_UClass cls{};
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cls.name = type_name<vec3>().View();
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cls.size = sizeof(vec3);
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array<FieldPtr,4> FList;
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using UClass::UClass;
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const FieldPtr* GetField(const Name& name)const override {
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for (auto& field : FList) {
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if (field.name == name) {
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return &field;
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}
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}
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return nullptr;
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}
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void InitObject(void* ptr)const override {
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vec3 obj{};
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std::construct_at((vec3*)ptr, obj);
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}
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static vec3_UClass BuildClass() {
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vec3_UClass cls(type_name<vec3>().View(), sizeof(vec3), &TypeInfo<vec3_parent>::StaticClass);
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//offsetof(vec3, x) 很坑,相当坑
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cls.FList[0] = cls.MakeMemberField<offsetof(vec3, x)>(&vec3::x, "x");
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cls.FList[1] = cls.MakeMemberField<offsetof(vec3, y)>(&vec3::y, "y");
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cls.FList[2] = cls.MakeMemberField<offsetof(vec3, z)>(&vec3::z, "z");
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cls.FList[3] = cls.MakeMemberField<offsetof(vec3, name)>(&vec3::name, "name");
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return cls;
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}
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};
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int main() {
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using uclass = TypeInfo<vec3>::UClass;
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auto& res = TypeInfo<int>::StaticClass;
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auto& res2 = TypeInfo<float>::StaticClass;
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auto& res2 = TypeInfo<Name>::StaticClass;
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auto& res3 = TypeInfo<vec3>::StaticClass;
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vec3 v1;
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auto res4 = TypeInfo<size_t>::StaticClass;
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auto res5 = TypeInfo<string_view>::StaticClass;
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auto t1 = res3.FList[0];
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//using t2 = t1::UClass;
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std::cout << sizeof(Name) << "Type2: " << typeid(vec3).name() << std::endl;
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vec3_parent* v2 = res3.New<vec3_parent>();
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vec3* v22 = (vec3*)v2;
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auto v3 = res3.New();
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int x1 = 110;
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float x = *res.New(&x1);
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v3.Get("x", x);
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v3.Set("z", (float)33);
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v2 = (vec3*)v3.ptr;
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using T = int;
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auto b1 = res3.IsChildOf<vec3_parent>();
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constexpr auto cls = UClass_Auto<int>(type_name<T>().View(), sizeof(T));
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cout << sizeof(Name) << "Type2: " << typeid(vec3).name() << endl;
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delete v2;
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cout << "hello world\n";
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}
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@ -16,7 +16,7 @@ namespace vulkanapi {
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VulkanContext(RenderVulkanAPI* _API){
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API = _API;
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};
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virtual void UseContext()override;
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void UseContext()override;
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public:
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static VkDescriptorSetLayout CreateDescriptorSetLayout(const ShaderInfo& info);
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@ -20,24 +20,24 @@ namespace vulkanapi
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vector<VulkanPipeline*> PiPelineList;
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public:
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RenderVulkanAPI();
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virtual ~RenderVulkanAPI()override;
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~RenderVulkanAPI()override;
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public:
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virtual RenderContext* GetContext() override {
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RenderContext* GetContext() override {
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return &context;
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};
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public:
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virtual void SwitchContext()override;
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void SwitchContext()override;
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public:
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virtual void InitRenderPass()override;
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void InitRenderPass()override;
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public:
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virtual void SetViewPort(uint32_t width, uint32_t height, uint32_t xOffset = 0, uint32_t yOffset = 0)override;
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void SetViewPort(uint32_t width, uint32_t height, uint32_t xOffset = 0, uint32_t yOffset = 0)override;
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virtual void BeginFrame()override;
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virtual void EndFrame()override;
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virtual void SetStaticMesh(Mesh* mesh)override;
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virtual void DrawStaticMesh(Mesh* mesh)override;
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void BeginFrame()override;
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void EndFrame()override;
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void SetStaticMesh(Mesh* mesh)override;
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void DrawStaticMesh(Mesh* mesh)override;
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virtual void LoadShader(Shader* shader)override;
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void LoadShader(Shader* shader)override;
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public:
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VulkanVAO* GetNextVAO(uint32_t& index);
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VulkanPipeline* GetNextPipeline(uint32_t& index);
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