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							| @ -1,24 +0,0 @@ | ||||
| #include "UGM/UGM.hpp" | ||||
| 
 | ||||
| using namespace Ubpa; | ||||
| using namespace std; | ||||
| 
 | ||||
| int main() { | ||||
|     pointf3 p0{ 0,0,0 }, p1{ 1,1,0 }; | ||||
|     pointf3 q0{ 254.793335, -6.852415, 43.801746 }, q1{ 156.655655, -70.688034, 5.278168 }; | ||||
|     pointf3 q2 = q0; | ||||
|     q2.z += 1; | ||||
|     vecf3 pn{ 0,0,1 }, qn{}; | ||||
|     vecf3 pv = p1 - p0, qv = q1 - q0; | ||||
|     qn = qn.cross(qv, q2 - q0); | ||||
|     qn = qn.normalize(); | ||||
| 
 | ||||
|     quat rot{ pv.normalize(), qv.normalize ()}; | ||||
|     transformf mt{rot}; | ||||
|      | ||||
|     //mt.rotate_with<a_up>(10);
 | ||||
|     char buf[1024]; | ||||
|     sprintf(buf, "pointf %d vecf3 %d quatf %d transformf %d ", sizeof(p0), sizeof(pn), sizeof(rot), sizeof(mt)); | ||||
|     std::cout << "hello world  " << buf << endl; | ||||
|     return 0; | ||||
| } | ||||
							
								
								
									
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								engine/3rdparty/glm/test/01bezier.cpp
									
									
									
									
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							| @ -0,0 +1,13 @@ | ||||
| #include "glm/glm.hpp" | ||||
| #include "glm/fwd.hpp" | ||||
| #include <iostream> | ||||
| 
 | ||||
| using namespace std; | ||||
| int main() { | ||||
| 	glm::vec3 v0(1,1,0),n1(0,0,1); | ||||
| 	glm::vec3 p0(1, 2, 3), p1(3, 4, 5), p2 = p0; | ||||
| 	p2.z += 10; | ||||
| 	glm::vec3 up = glm::cross(v0, p1 - p0); | ||||
| 	//glm::quat rt{};
 | ||||
| 	cout << sizeof(v0)<< " " << sizeof(glm::mat3x3) << " "; | ||||
| } | ||||
							
								
								
									
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							| @ -0,0 +1,6 @@ | ||||
| 
 | ||||
| add_requires("glm") | ||||
| target("glm_test01_bezier") | ||||
|     set_kind("binary") | ||||
|     add_packages("glm") | ||||
|     add_files("test/01bezier.cpp") | ||||
							
								
								
									
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							| @ -0,0 +1,131 @@ | ||||
| //-----------------------------------------------------------------------------
 | ||||
| // DEAR IMGUI COMPILE-TIME OPTIONS
 | ||||
| // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
 | ||||
| // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
 | ||||
| //-----------------------------------------------------------------------------
 | ||||
| // A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
 | ||||
| // B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
 | ||||
| //-----------------------------------------------------------------------------
 | ||||
| // You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
 | ||||
| // files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
 | ||||
| // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
 | ||||
| // Call IMGUI_CHECKVERSION() from your .cpp file to verify that the data structures your files are using are matching the ones imgui.cpp is using.
 | ||||
| //-----------------------------------------------------------------------------
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| //---- Define assertion handler. Defaults to calling assert().
 | ||||
| // If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
 | ||||
| //#define IM_ASSERT(_EXPR)  MyAssert(_EXPR)
 | ||||
| //#define IM_ASSERT(_EXPR)  ((void)(_EXPR))     // Disable asserts
 | ||||
| 
 | ||||
| //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
 | ||||
| // Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
 | ||||
| // DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
 | ||||
| // for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
 | ||||
| //#define IMGUI_API __declspec( dllexport )
 | ||||
| //#define IMGUI_API __declspec( dllimport )
 | ||||
| 
 | ||||
| //---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.
 | ||||
| //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
 | ||||
| //#define IMGUI_DISABLE_OBSOLETE_KEYIO                      // 1.87+ disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This is automatically done by IMGUI_DISABLE_OBSOLETE_FUNCTIONS.
 | ||||
| 
 | ||||
| //---- Disable all of Dear ImGui or don't implement standard windows/tools.
 | ||||
| // It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
 | ||||
| //#define IMGUI_DISABLE                                     // Disable everything: all headers and source files will be empty.
 | ||||
| //#define IMGUI_DISABLE_DEMO_WINDOWS                        // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
 | ||||
| //#define IMGUI_DISABLE_DEBUG_TOOLS                         // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty.
 | ||||
| 
 | ||||
| //---- Don't implement some functions to reduce linkage requirements.
 | ||||
| //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS   // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
 | ||||
| //#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS          // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
 | ||||
| //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS         // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
 | ||||
| //#define IMGUI_DISABLE_WIN32_FUNCTIONS                     // [Win32] Won't use and link with any Win32 function (clipboard, IME).
 | ||||
| //#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS      // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
 | ||||
| //#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS            // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
 | ||||
| //#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS              // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
 | ||||
| //#define IMGUI_DISABLE_FILE_FUNCTIONS                      // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
 | ||||
| //#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS              // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
 | ||||
| //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS                  // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
 | ||||
| //#define IMGUI_DISABLE_SSE                                 // Disable use of SSE intrinsics even if available
 | ||||
| 
 | ||||
| //---- Include imgui_user.h at the end of imgui.h as a convenience
 | ||||
| // May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included.
 | ||||
| //#define IMGUI_INCLUDE_IMGUI_USER_H
 | ||||
| //#define IMGUI_USER_H_FILENAME         "my_folder/my_imgui_user.h"
 | ||||
| 
 | ||||
| //---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
 | ||||
| //#define IMGUI_USE_BGRA_PACKED_COLOR
 | ||||
| 
 | ||||
| //---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
 | ||||
| //#define IMGUI_USE_WCHAR32
 | ||||
| 
 | ||||
| //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
 | ||||
| // By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
 | ||||
| //#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h"
 | ||||
| //#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h"
 | ||||
| //#define IMGUI_STB_SPRINTF_FILENAME    "my_folder/stb_sprintf.h"    // only used if IMGUI_USE_STB_SPRINTF is defined.
 | ||||
| //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
 | ||||
| //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
 | ||||
| //#define IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION                   // only disabled if IMGUI_USE_STB_SPRINTF is defined.
 | ||||
| 
 | ||||
| //---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
 | ||||
| // Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
 | ||||
| //#define IMGUI_USE_STB_SPRINTF
 | ||||
| 
 | ||||
| //---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
 | ||||
| // Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
 | ||||
| // On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
 | ||||
| //#define IMGUI_ENABLE_FREETYPE
 | ||||
| 
 | ||||
| //---- Use FreeType+lunasvg library to render OpenType SVG fonts (SVGinOT)
 | ||||
| // Requires lunasvg headers to be available in the include path + program to be linked with the lunasvg library (not provided).
 | ||||
| // Only works in combination with IMGUI_ENABLE_FREETYPE.
 | ||||
| // (implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)
 | ||||
| //#define IMGUI_ENABLE_FREETYPE_LUNASVG
 | ||||
| 
 | ||||
| //---- Use stb_truetype to build and rasterize the font atlas (default)
 | ||||
| // The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
 | ||||
| //#define IMGUI_ENABLE_STB_TRUETYPE
 | ||||
| 
 | ||||
| //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
 | ||||
| // This will be inlined as part of ImVec2 and ImVec4 class declarations.
 | ||||
| /*
 | ||||
| #define IM_VEC2_CLASS_EXTRA                                                     \ | ||||
|         constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {}                   \ | ||||
|         operator MyVec2() const { return MyVec2(x,y); } | ||||
| 
 | ||||
| #define IM_VEC4_CLASS_EXTRA                                                     \ | ||||
|         constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {}   \ | ||||
|         operator MyVec4() const { return MyVec4(x,y,z,w); } | ||||
| */ | ||||
| //---- ...Or use Dear ImGui's own very basic math operators.
 | ||||
| //#define IMGUI_DEFINE_MATH_OPERATORS
 | ||||
| 
 | ||||
| //---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
 | ||||
| // Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
 | ||||
| // Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
 | ||||
| // Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
 | ||||
| //#define ImDrawIdx unsigned int
 | ||||
| 
 | ||||
| //---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
 | ||||
| //struct ImDrawList;
 | ||||
| //struct ImDrawCmd;
 | ||||
| //typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
 | ||||
| //#define ImDrawCallback MyImDrawCallback
 | ||||
| 
 | ||||
| //---- Debug Tools: Macro to break in Debugger (we provide a default implementation of this in the codebase)
 | ||||
| // (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
 | ||||
| //#define IM_DEBUG_BREAK  IM_ASSERT(0)
 | ||||
| //#define IM_DEBUG_BREAK  __debugbreak()
 | ||||
| 
 | ||||
| //---- Debug Tools: Enable slower asserts
 | ||||
| //#define IMGUI_DEBUG_PARANOID
 | ||||
| 
 | ||||
| //---- Tip: You can add extra functions within the ImGui:: namespace from anywhere (e.g. your own sources/header files)
 | ||||
| /*
 | ||||
| namespace ImGui | ||||
| { | ||||
|     void MyFunction(const char* name, MyMatrix44* mtx); | ||||
| } | ||||
| */ | ||||
							
								
								
									
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							| @ -0,0 +1,627 @@ | ||||
| // [DEAR IMGUI]
 | ||||
| // This is a slightly modified version of stb_rect_pack.h 1.01.
 | ||||
| // Grep for [DEAR IMGUI] to find the changes.
 | ||||
| // 
 | ||||
| // stb_rect_pack.h - v1.01 - public domain - rectangle packing
 | ||||
| // Sean Barrett 2014
 | ||||
| //
 | ||||
| // Useful for e.g. packing rectangular textures into an atlas.
 | ||||
| // Does not do rotation.
 | ||||
| //
 | ||||
| // Before #including,
 | ||||
| //
 | ||||
| //    #define STB_RECT_PACK_IMPLEMENTATION
 | ||||
| //
 | ||||
| // in the file that you want to have the implementation.
 | ||||
| //
 | ||||
| // Not necessarily the awesomest packing method, but better than
 | ||||
| // the totally naive one in stb_truetype (which is primarily what
 | ||||
| // this is meant to replace).
 | ||||
| //
 | ||||
| // Has only had a few tests run, may have issues.
 | ||||
| //
 | ||||
| // More docs to come.
 | ||||
| //
 | ||||
| // No memory allocations; uses qsort() and assert() from stdlib.
 | ||||
| // Can override those by defining STBRP_SORT and STBRP_ASSERT.
 | ||||
| //
 | ||||
| // This library currently uses the Skyline Bottom-Left algorithm.
 | ||||
| //
 | ||||
| // Please note: better rectangle packers are welcome! Please
 | ||||
| // implement them to the same API, but with a different init
 | ||||
| // function.
 | ||||
| //
 | ||||
| // Credits
 | ||||
| //
 | ||||
| //  Library
 | ||||
| //    Sean Barrett
 | ||||
| //  Minor features
 | ||||
| //    Martins Mozeiko
 | ||||
| //    github:IntellectualKitty
 | ||||
| //
 | ||||
| //  Bugfixes / warning fixes
 | ||||
| //    Jeremy Jaussaud
 | ||||
| //    Fabian Giesen
 | ||||
| //
 | ||||
| // Version history:
 | ||||
| //
 | ||||
| //     1.01  (2021-07-11)  always use large rect mode, expose STBRP__MAXVAL in public section
 | ||||
| //     1.00  (2019-02-25)  avoid small space waste; gracefully fail too-wide rectangles
 | ||||
| //     0.99  (2019-02-07)  warning fixes
 | ||||
| //     0.11  (2017-03-03)  return packing success/fail result
 | ||||
| //     0.10  (2016-10-25)  remove cast-away-const to avoid warnings
 | ||||
| //     0.09  (2016-08-27)  fix compiler warnings
 | ||||
| //     0.08  (2015-09-13)  really fix bug with empty rects (w=0 or h=0)
 | ||||
| //     0.07  (2015-09-13)  fix bug with empty rects (w=0 or h=0)
 | ||||
| //     0.06  (2015-04-15)  added STBRP_SORT to allow replacing qsort
 | ||||
| //     0.05:  added STBRP_ASSERT to allow replacing assert
 | ||||
| //     0.04:  fixed minor bug in STBRP_LARGE_RECTS support
 | ||||
| //     0.01:  initial release
 | ||||
| //
 | ||||
| // LICENSE
 | ||||
| //
 | ||||
| //   See end of file for license information.
 | ||||
| 
 | ||||
| //////////////////////////////////////////////////////////////////////////////
 | ||||
| //
 | ||||
| //       INCLUDE SECTION
 | ||||
| //
 | ||||
| 
 | ||||
| #ifndef STB_INCLUDE_STB_RECT_PACK_H | ||||
| #define STB_INCLUDE_STB_RECT_PACK_H | ||||
| 
 | ||||
| #define STB_RECT_PACK_VERSION  1 | ||||
| 
 | ||||
| #ifdef STBRP_STATIC | ||||
| #define STBRP_DEF static | ||||
| #else | ||||
| #define STBRP_DEF extern | ||||
| #endif | ||||
| 
 | ||||
| #ifdef __cplusplus | ||||
| extern "C" { | ||||
| #endif | ||||
| 
 | ||||
| typedef struct stbrp_context stbrp_context; | ||||
| typedef struct stbrp_node    stbrp_node; | ||||
| typedef struct stbrp_rect    stbrp_rect; | ||||
| 
 | ||||
| typedef int            stbrp_coord; | ||||
| 
 | ||||
| #define STBRP__MAXVAL  0x7fffffff | ||||
| // Mostly for internal use, but this is the maximum supported coordinate value.
 | ||||
| 
 | ||||
| STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects); | ||||
| // Assign packed locations to rectangles. The rectangles are of type
 | ||||
| // 'stbrp_rect' defined below, stored in the array 'rects', and there
 | ||||
| // are 'num_rects' many of them.
 | ||||
| //
 | ||||
| // Rectangles which are successfully packed have the 'was_packed' flag
 | ||||
| // set to a non-zero value and 'x' and 'y' store the minimum location
 | ||||
| // on each axis (i.e. bottom-left in cartesian coordinates, top-left
 | ||||
| // if you imagine y increasing downwards). Rectangles which do not fit
 | ||||
| // have the 'was_packed' flag set to 0.
 | ||||
| //
 | ||||
| // You should not try to access the 'rects' array from another thread
 | ||||
| // while this function is running, as the function temporarily reorders
 | ||||
| // the array while it executes.
 | ||||
| //
 | ||||
| // To pack into another rectangle, you need to call stbrp_init_target
 | ||||
| // again. To continue packing into the same rectangle, you can call
 | ||||
| // this function again. Calling this multiple times with multiple rect
 | ||||
| // arrays will probably produce worse packing results than calling it
 | ||||
| // a single time with the full rectangle array, but the option is
 | ||||
| // available.
 | ||||
| //
 | ||||
| // The function returns 1 if all of the rectangles were successfully
 | ||||
| // packed and 0 otherwise.
 | ||||
| 
 | ||||
| struct stbrp_rect | ||||
| { | ||||
|    // reserved for your use:
 | ||||
|    int            id; | ||||
| 
 | ||||
|    // input:
 | ||||
|    stbrp_coord    w, h; | ||||
| 
 | ||||
|    // output:
 | ||||
|    stbrp_coord    x, y; | ||||
|    int            was_packed;  // non-zero if valid packing
 | ||||
| 
 | ||||
| }; // 16 bytes, nominally
 | ||||
| 
 | ||||
| 
 | ||||
| STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes); | ||||
| // Initialize a rectangle packer to:
 | ||||
| //    pack a rectangle that is 'width' by 'height' in dimensions
 | ||||
| //    using temporary storage provided by the array 'nodes', which is 'num_nodes' long
 | ||||
| //
 | ||||
| // You must call this function every time you start packing into a new target.
 | ||||
| //
 | ||||
| // There is no "shutdown" function. The 'nodes' memory must stay valid for
 | ||||
| // the following stbrp_pack_rects() call (or calls), but can be freed after
 | ||||
| // the call (or calls) finish.
 | ||||
| //
 | ||||
| // Note: to guarantee best results, either:
 | ||||
| //       1. make sure 'num_nodes' >= 'width'
 | ||||
| //   or  2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
 | ||||
| //
 | ||||
| // If you don't do either of the above things, widths will be quantized to multiples
 | ||||
| // of small integers to guarantee the algorithm doesn't run out of temporary storage.
 | ||||
| //
 | ||||
| // If you do #2, then the non-quantized algorithm will be used, but the algorithm
 | ||||
| // may run out of temporary storage and be unable to pack some rectangles.
 | ||||
| 
 | ||||
| STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem); | ||||
| // Optionally call this function after init but before doing any packing to
 | ||||
| // change the handling of the out-of-temp-memory scenario, described above.
 | ||||
| // If you call init again, this will be reset to the default (false).
 | ||||
| 
 | ||||
| 
 | ||||
| STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic); | ||||
| // Optionally select which packing heuristic the library should use. Different
 | ||||
| // heuristics will produce better/worse results for different data sets.
 | ||||
| // If you call init again, this will be reset to the default.
 | ||||
| 
 | ||||
| enum | ||||
| { | ||||
|    STBRP_HEURISTIC_Skyline_default=0, | ||||
|    STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default, | ||||
|    STBRP_HEURISTIC_Skyline_BF_sortHeight | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| //////////////////////////////////////////////////////////////////////////////
 | ||||
| //
 | ||||
| // the details of the following structures don't matter to you, but they must
 | ||||
| // be visible so you can handle the memory allocations for them
 | ||||
| 
 | ||||
| struct stbrp_node | ||||
| { | ||||
|    stbrp_coord  x,y; | ||||
|    stbrp_node  *next; | ||||
| }; | ||||
| 
 | ||||
| struct stbrp_context | ||||
| { | ||||
|    int width; | ||||
|    int height; | ||||
|    int align; | ||||
|    int init_mode; | ||||
|    int heuristic; | ||||
|    int num_nodes; | ||||
|    stbrp_node *active_head; | ||||
|    stbrp_node *free_head; | ||||
|    stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
 | ||||
| }; | ||||
| 
 | ||||
| #ifdef __cplusplus | ||||
| } | ||||
| #endif | ||||
| 
 | ||||
| #endif | ||||
| 
 | ||||
| //////////////////////////////////////////////////////////////////////////////
 | ||||
| //
 | ||||
| //     IMPLEMENTATION SECTION
 | ||||
| //
 | ||||
| 
 | ||||
| #ifdef STB_RECT_PACK_IMPLEMENTATION | ||||
| #ifndef STBRP_SORT | ||||
| #include <stdlib.h> | ||||
| #define STBRP_SORT qsort | ||||
| #endif | ||||
| 
 | ||||
| #ifndef STBRP_ASSERT | ||||
| #include <assert.h> | ||||
| #define STBRP_ASSERT assert | ||||
| #endif | ||||
| 
 | ||||
| #ifdef _MSC_VER | ||||
| #define STBRP__NOTUSED(v)  (void)(v) | ||||
| #define STBRP__CDECL       __cdecl | ||||
| #else | ||||
| #define STBRP__NOTUSED(v)  (void)sizeof(v) | ||||
| #define STBRP__CDECL | ||||
| #endif | ||||
| 
 | ||||
| enum | ||||
| { | ||||
|    STBRP__INIT_skyline = 1 | ||||
| }; | ||||
| 
 | ||||
| STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic) | ||||
| { | ||||
|    switch (context->init_mode) { | ||||
|       case STBRP__INIT_skyline: | ||||
|          STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight); | ||||
|          context->heuristic = heuristic; | ||||
|          break; | ||||
|       default: | ||||
|          STBRP_ASSERT(0); | ||||
|    } | ||||
| } | ||||
| 
 | ||||
| STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem) | ||||
| { | ||||
|    if (allow_out_of_mem) | ||||
|       // if it's ok to run out of memory, then don't bother aligning them;
 | ||||
|       // this gives better packing, but may fail due to OOM (even though
 | ||||
|       // the rectangles easily fit). @TODO a smarter approach would be to only
 | ||||
|       // quantize once we've hit OOM, then we could get rid of this parameter.
 | ||||
|       context->align = 1; | ||||
|    else { | ||||
|       // if it's not ok to run out of memory, then quantize the widths
 | ||||
|       // so that num_nodes is always enough nodes.
 | ||||
|       //
 | ||||
|       // I.e. num_nodes * align >= width
 | ||||
|       //                  align >= width / num_nodes
 | ||||
|       //                  align = ceil(width/num_nodes)
 | ||||
| 
 | ||||
|       context->align = (context->width + context->num_nodes-1) / context->num_nodes; | ||||
|    } | ||||
| } | ||||
| 
 | ||||
| STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes) | ||||
| { | ||||
|    int i; | ||||
| 
 | ||||
|    for (i=0; i < num_nodes-1; ++i) | ||||
|       nodes[i].next = &nodes[i+1]; | ||||
|    nodes[i].next = NULL; | ||||
|    context->init_mode = STBRP__INIT_skyline; | ||||
|    context->heuristic = STBRP_HEURISTIC_Skyline_default; | ||||
|    context->free_head = &nodes[0]; | ||||
|    context->active_head = &context->extra[0]; | ||||
|    context->width = width; | ||||
|    context->height = height; | ||||
|    context->num_nodes = num_nodes; | ||||
|    stbrp_setup_allow_out_of_mem(context, 0); | ||||
| 
 | ||||
|    // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
 | ||||
|    context->extra[0].x = 0; | ||||
|    context->extra[0].y = 0; | ||||
|    context->extra[0].next = &context->extra[1]; | ||||
|    context->extra[1].x = (stbrp_coord) width; | ||||
|    context->extra[1].y = (1<<30); | ||||
|    context->extra[1].next = NULL; | ||||
| } | ||||
| 
 | ||||
| // find minimum y position if it starts at x1
 | ||||
| static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste) | ||||
| { | ||||
|    stbrp_node *node = first; | ||||
|    int x1 = x0 + width; | ||||
|    int min_y, visited_width, waste_area; | ||||
| 
 | ||||
|    STBRP__NOTUSED(c); | ||||
| 
 | ||||
|    STBRP_ASSERT(first->x <= x0); | ||||
| 
 | ||||
|    #if 0 | ||||
|    // skip in case we're past the node
 | ||||
|    while (node->next->x <= x0) | ||||
|       ++node; | ||||
|    #else | ||||
|    STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
 | ||||
|    #endif | ||||
| 
 | ||||
|    STBRP_ASSERT(node->x <= x0); | ||||
| 
 | ||||
|    min_y = 0; | ||||
|    waste_area = 0; | ||||
|    visited_width = 0; | ||||
|    while (node->x < x1) { | ||||
|       if (node->y > min_y) { | ||||
|          // raise min_y higher.
 | ||||
|          // we've accounted for all waste up to min_y,
 | ||||
|          // but we'll now add more waste for everything we've visted
 | ||||
|          waste_area += visited_width * (node->y - min_y); | ||||
|          min_y = node->y; | ||||
|          // the first time through, visited_width might be reduced
 | ||||
|          if (node->x < x0) | ||||
|             visited_width += node->next->x - x0; | ||||
|          else | ||||
|             visited_width += node->next->x - node->x; | ||||
|       } else { | ||||
|          // add waste area
 | ||||
|          int under_width = node->next->x - node->x; | ||||
|          if (under_width + visited_width > width) | ||||
|             under_width = width - visited_width; | ||||
|          waste_area += under_width * (min_y - node->y); | ||||
|          visited_width += under_width; | ||||
|       } | ||||
|       node = node->next; | ||||
|    } | ||||
| 
 | ||||
|    *pwaste = waste_area; | ||||
|    return min_y; | ||||
| } | ||||
| 
 | ||||
| typedef struct | ||||
| { | ||||
|    int x,y; | ||||
|    stbrp_node **prev_link; | ||||
| } stbrp__findresult; | ||||
| 
 | ||||
| static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height) | ||||
| { | ||||
|    int best_waste = (1<<30), best_x, best_y = (1 << 30); | ||||
|    stbrp__findresult fr; | ||||
|    stbrp_node **prev, *node, *tail, **best = NULL; | ||||
| 
 | ||||
|    // align to multiple of c->align
 | ||||
|    width = (width + c->align - 1); | ||||
|    width -= width % c->align; | ||||
|    STBRP_ASSERT(width % c->align == 0); | ||||
| 
 | ||||
|    // if it can't possibly fit, bail immediately
 | ||||
|    if (width > c->width || height > c->height) { | ||||
|       fr.prev_link = NULL; | ||||
|       fr.x = fr.y = 0; | ||||
|       return fr; | ||||
|    } | ||||
| 
 | ||||
|    node = c->active_head; | ||||
|    prev = &c->active_head; | ||||
|    while (node->x + width <= c->width) { | ||||
|       int y,waste; | ||||
|       y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); | ||||
|       if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
 | ||||
|          // bottom left
 | ||||
|          if (y < best_y) { | ||||
|             best_y = y; | ||||
|             best = prev; | ||||
|          } | ||||
|       } else { | ||||
|          // best-fit
 | ||||
|          if (y + height <= c->height) { | ||||
|             // can only use it if it first vertically
 | ||||
|             if (y < best_y || (y == best_y && waste < best_waste)) { | ||||
|                best_y = y; | ||||
|                best_waste = waste; | ||||
|                best = prev; | ||||
|             } | ||||
|          } | ||||
|       } | ||||
|       prev = &node->next; | ||||
|       node = node->next; | ||||
|    } | ||||
| 
 | ||||
|    best_x = (best == NULL) ? 0 : (*best)->x; | ||||
| 
 | ||||
|    // if doing best-fit (BF), we also have to try aligning right edge to each node position
 | ||||
|    //
 | ||||
|    // e.g, if fitting
 | ||||
|    //
 | ||||
|    //     ____________________
 | ||||
|    //    |____________________|
 | ||||
|    //
 | ||||
|    //            into
 | ||||
|    //
 | ||||
|    //   |                         |
 | ||||
|    //   |             ____________|
 | ||||
|    //   |____________|
 | ||||
|    //
 | ||||
|    // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
 | ||||
|    //
 | ||||
|    // This makes BF take about 2x the time
 | ||||
| 
 | ||||
|    if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) { | ||||
|       tail = c->active_head; | ||||
|       node = c->active_head; | ||||
|       prev = &c->active_head; | ||||
|       // find first node that's admissible
 | ||||
|       while (tail->x < width) | ||||
|          tail = tail->next; | ||||
|       while (tail) { | ||||
|          int xpos = tail->x - width; | ||||
|          int y,waste; | ||||
|          STBRP_ASSERT(xpos >= 0); | ||||
|          // find the left position that matches this
 | ||||
|          while (node->next->x <= xpos) { | ||||
|             prev = &node->next; | ||||
|             node = node->next; | ||||
|          } | ||||
|          STBRP_ASSERT(node->next->x > xpos && node->x <= xpos); | ||||
|          y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); | ||||
|          if (y + height <= c->height) { | ||||
|             if (y <= best_y) { | ||||
|                if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { | ||||
|                   best_x = xpos; | ||||
|                   //STBRP_ASSERT(y <= best_y); [DEAR IMGUI]
 | ||||
|                   best_y = y; | ||||
|                   best_waste = waste; | ||||
|                   best = prev; | ||||
|                } | ||||
|             } | ||||
|          } | ||||
|          tail = tail->next; | ||||
|       } | ||||
|    } | ||||
| 
 | ||||
|    fr.prev_link = best; | ||||
|    fr.x = best_x; | ||||
|    fr.y = best_y; | ||||
|    return fr; | ||||
| } | ||||
| 
 | ||||
| static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height) | ||||
| { | ||||
|    // find best position according to heuristic
 | ||||
|    stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height); | ||||
|    stbrp_node *node, *cur; | ||||
| 
 | ||||
|    // bail if:
 | ||||
|    //    1. it failed
 | ||||
|    //    2. the best node doesn't fit (we don't always check this)
 | ||||
|    //    3. we're out of memory
 | ||||
|    if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) { | ||||
|       res.prev_link = NULL; | ||||
|       return res; | ||||
|    } | ||||
| 
 | ||||
|    // on success, create new node
 | ||||
|    node = context->free_head; | ||||
|    node->x = (stbrp_coord) res.x; | ||||
|    node->y = (stbrp_coord) (res.y + height); | ||||
| 
 | ||||
|    context->free_head = node->next; | ||||
| 
 | ||||
|    // insert the new node into the right starting point, and
 | ||||
|    // let 'cur' point to the remaining nodes needing to be
 | ||||
|    // stiched back in
 | ||||
| 
 | ||||
|    cur = *res.prev_link; | ||||
|    if (cur->x < res.x) { | ||||
|       // preserve the existing one, so start testing with the next one
 | ||||
|       stbrp_node *next = cur->next; | ||||
|       cur->next = node; | ||||
|       cur = next; | ||||
|    } else { | ||||
|       *res.prev_link = node; | ||||
|    } | ||||
| 
 | ||||
|    // from here, traverse cur and free the nodes, until we get to one
 | ||||
|    // that shouldn't be freed
 | ||||
|    while (cur->next && cur->next->x <= res.x + width) { | ||||
|       stbrp_node *next = cur->next; | ||||
|       // move the current node to the free list
 | ||||
|       cur->next = context->free_head; | ||||
|       context->free_head = cur; | ||||
|       cur = next; | ||||
|    } | ||||
| 
 | ||||
|    // stitch the list back in
 | ||||
|    node->next = cur; | ||||
| 
 | ||||
|    if (cur->x < res.x + width) | ||||
|       cur->x = (stbrp_coord) (res.x + width); | ||||
| 
 | ||||
| #ifdef _DEBUG | ||||
|    cur = context->active_head; | ||||
|    while (cur->x < context->width) { | ||||
|       STBRP_ASSERT(cur->x < cur->next->x); | ||||
|       cur = cur->next; | ||||
|    } | ||||
|    STBRP_ASSERT(cur->next == NULL); | ||||
| 
 | ||||
|    { | ||||
|       int count=0; | ||||
|       cur = context->active_head; | ||||
|       while (cur) { | ||||
|          cur = cur->next; | ||||
|          ++count; | ||||
|       } | ||||
|       cur = context->free_head; | ||||
|       while (cur) { | ||||
|          cur = cur->next; | ||||
|          ++count; | ||||
|       } | ||||
|       STBRP_ASSERT(count == context->num_nodes+2); | ||||
|    } | ||||
| #endif | ||||
| 
 | ||||
|    return res; | ||||
| } | ||||
| 
 | ||||
| static int STBRP__CDECL rect_height_compare(const void *a, const void *b) | ||||
| { | ||||
|    const stbrp_rect *p = (const stbrp_rect *) a; | ||||
|    const stbrp_rect *q = (const stbrp_rect *) b; | ||||
|    if (p->h > q->h) | ||||
|       return -1; | ||||
|    if (p->h < q->h) | ||||
|       return  1; | ||||
|    return (p->w > q->w) ? -1 : (p->w < q->w); | ||||
| } | ||||
| 
 | ||||
| static int STBRP__CDECL rect_original_order(const void *a, const void *b) | ||||
| { | ||||
|    const stbrp_rect *p = (const stbrp_rect *) a; | ||||
|    const stbrp_rect *q = (const stbrp_rect *) b; | ||||
|    return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); | ||||
| } | ||||
| 
 | ||||
| STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects) | ||||
| { | ||||
|    int i, all_rects_packed = 1; | ||||
| 
 | ||||
|    // we use the 'was_packed' field internally to allow sorting/unsorting
 | ||||
|    for (i=0; i < num_rects; ++i) { | ||||
|       rects[i].was_packed = i; | ||||
|    } | ||||
| 
 | ||||
|    // sort according to heuristic
 | ||||
|    STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare); | ||||
| 
 | ||||
|    for (i=0; i < num_rects; ++i) { | ||||
|       if (rects[i].w == 0 || rects[i].h == 0) { | ||||
|          rects[i].x = rects[i].y = 0;  // empty rect needs no space
 | ||||
|       } else { | ||||
|          stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); | ||||
|          if (fr.prev_link) { | ||||
|             rects[i].x = (stbrp_coord) fr.x; | ||||
|             rects[i].y = (stbrp_coord) fr.y; | ||||
|          } else { | ||||
|             rects[i].x = rects[i].y = STBRP__MAXVAL; | ||||
|          } | ||||
|       } | ||||
|    } | ||||
| 
 | ||||
|    // unsort
 | ||||
|    STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order); | ||||
| 
 | ||||
|    // set was_packed flags and all_rects_packed status
 | ||||
|    for (i=0; i < num_rects; ++i) { | ||||
|       rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL); | ||||
|       if (!rects[i].was_packed) | ||||
|          all_rects_packed = 0; | ||||
|    } | ||||
| 
 | ||||
|    // return the all_rects_packed status
 | ||||
|    return all_rects_packed; | ||||
| } | ||||
| #endif | ||||
| 
 | ||||
| /*
 | ||||
| ------------------------------------------------------------------------------ | ||||
| This software is available under 2 licenses -- choose whichever you prefer. | ||||
| ------------------------------------------------------------------------------ | ||||
| ALTERNATIVE A - MIT License | ||||
| Copyright (c) 2017 Sean Barrett | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy of | ||||
| this software and associated documentation files (the "Software"), to deal in | ||||
| the Software without restriction, including without limitation the rights to | ||||
| use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies | ||||
| of the Software, and to permit persons to whom the Software is furnished to do | ||||
| so, subject to the following conditions: | ||||
| The above copyright notice and this permission notice shall be included in all | ||||
| copies or substantial portions of the Software. | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||||
| SOFTWARE. | ||||
| ------------------------------------------------------------------------------ | ||||
| ALTERNATIVE B - Public Domain (www.unlicense.org) | ||||
| This is free and unencumbered software released into the public domain. | ||||
| Anyone is free to copy, modify, publish, use, compile, sell, or distribute this | ||||
| software, either in source code form or as a compiled binary, for any purpose, | ||||
| commercial or non-commercial, and by any means. | ||||
| In jurisdictions that recognize copyright laws, the author or authors of this | ||||
| software dedicate any and all copyright interest in the software to the public | ||||
| domain. We make this dedication for the benefit of the public at large and to | ||||
| the detriment of our heirs and successors. We intend this dedication to be an | ||||
| overt act of relinquishment in perpetuity of all present and future rights to | ||||
| this software under copyright law. | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
| AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN | ||||
| ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | ||||
| WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||||
| ------------------------------------------------------------------------------ | ||||
| */ | ||||
							
								
								
									
										1441
									
								
								engine/3rdparty/imgui/src/imstb_textedit.h
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										1441
									
								
								engine/3rdparty/imgui/src/imstb_textedit.h
									
									
									
									
										vendored
									
									
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												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										5085
									
								
								engine/3rdparty/imgui/src/imstb_truetype.h
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										5085
									
								
								engine/3rdparty/imgui/src/imstb_truetype.h
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										6
									
								
								engine/3rdparty/imgui/xmake.lua
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								engine/3rdparty/imgui/xmake.lua
									
									
									
									
										vendored
									
									
										Normal file
									
								
							| @ -0,0 +1,6 @@ | ||||
| 
 | ||||
| target("imgui") | ||||
|     set_kind("static") | ||||
|     add_includedirs("src", {public = true}) | ||||
|     add_files("src/*.cpp") | ||||
|     add_headerfiles("src/*.h") | ||||
| @ -6,7 +6,7 @@ namespace zstd { | ||||
|     private: | ||||
|         std::thread host_thread; | ||||
|     public: | ||||
|         explicit io_context() noexcept; | ||||
|         io_context() noexcept; | ||||
|         void init(); | ||||
|         void deinit(); | ||||
|         void start(); | ||||
|  | ||||
| @ -17,4 +17,8 @@ namespace vulkanapi { | ||||
| 		}; | ||||
| 		mPtr = device->CreateCommandPool(&pCreateInfo, nullptr); | ||||
| 	} | ||||
| 	CommandBuffer& CommandPool::Allocate() | ||||
| 	{ | ||||
| 		 | ||||
| 	} | ||||
| } | ||||
|  | ||||
| @ -1,18 +1,31 @@ | ||||
| #include "thread_worker.h" | ||||
| namespace vulkanapi { | ||||
| 	CommandThreadWorker::CommandThreadWorker(const char* name, int buffer):mName(name) | ||||
| 	CommandThreadWorker::CommandThreadWorker(const char* name, int buffer) | ||||
| 		: mName(name) | ||||
| 		, mChannel(buffer) | ||||
| 		, mSemaphore(0) | ||||
| 	{ | ||||
| 		 | ||||
| 		mThread = std::thread(&CommandThreadWorker::workloop, this); | ||||
| 	} | ||||
| 	void CommandThreadWorker::workloop() | ||||
| 	{ | ||||
| 		mThread.detach(); | ||||
| 		while(true){ | ||||
| 			voidFn fn = mChannel.acquire(); | ||||
| 			fn(); | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	void CommandThreadWorker::Invoke(voidFn fn) | ||||
| 	{ | ||||
| 		mChannel.release(fn); | ||||
| 	} | ||||
| 	std::mutex wait_mutex; | ||||
| 	std::condition_variable wait_condition_variable; | ||||
| 
 | ||||
| 	void CommandThreadWorker::SyncInvoke(voidFn fn) | ||||
| 	{ | ||||
| 		std::unique_lock<std::mutex> lock(wait_mutex); | ||||
| 		wait_condition_variable.wait(lock); | ||||
| 		Invoke([&]() { | ||||
| 			fn(); | ||||
| 			mSemaphore.release(); | ||||
| 		}); | ||||
| 		mSemaphore.acquire(); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| @ -10,6 +10,8 @@ namespace vulkanapi { | ||||
| 	protected: | ||||
| 		std::thread mThread; | ||||
| 		std::string mName; | ||||
| 		zstd::channel<voidFn> mChannel; | ||||
| 		std::binary_semaphore mSemaphore; | ||||
| 	protected: | ||||
| 		void workloop(); | ||||
| 	public: | ||||
|  | ||||
| @ -1,14 +1,17 @@ | ||||
| #include <stdio.h> | ||||
| #include <iostream> | ||||
| #include "engine/vulkanapi/vulkan/backend.h" | ||||
| #include "engine/vulkanapi/vulkan/window.h" | ||||
| #include "engine/vulkanapi/device/device.h" | ||||
| #include "engine/render/pass/forwardpass.h" | ||||
| using namespace std; | ||||
| 
 | ||||
| typedef int (*pFunc)(int, int); | ||||
| typedef void (*pFunc2)(); | ||||
| int CallBack(pFunc Func) { | ||||
|     return Func(5, 5); | ||||
| int main(int argc, char** argv) | ||||
| { | ||||
|     const char* name = "hello"; | ||||
|     auto app = vulkanapi::Backend(name); | ||||
|     auto wnd = vulkanapi::Window(&app, 3, 640, 720, name); | ||||
|     auto gBuffer = vulkanapi::GeometryBuffer(app.GetDevice()->Ptr(), 3, 640, 720); | ||||
|     auto pass = vulkanapi::ForwardPass(app.GetDevice()->Ptr(), gBuffer); | ||||
|     cout << name << endl; | ||||
|     return 0; | ||||
| } | ||||
| int main() { | ||||
|     auto q = [](){}; | ||||
|     pFunc2 p = q; | ||||
|     int a = CallBack(q); | ||||
|     int b = CallBack([](int a, int b)->int {a += 2; b += 3; return a + b; }); | ||||
|     printf("a= %d b=%d\n", a, b); | ||||
| } | ||||
| @ -1,5 +1,5 @@ | ||||
| includes("3rdparty/xmake.lua") | ||||
| includes("test/**xmake.lua") | ||||
| --includes("test/**xmake.lua") | ||||
| 
 | ||||
| target("zengine") | ||||
|     set_kind("binary") | ||||
|  | ||||
							
								
								
									
										33
									
								
								test/UGM/test/01bezier.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										33
									
								
								test/UGM/test/01bezier.cpp
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,33 @@ | ||||
| #include "UGM/UGM.hpp" | ||||
| 
 | ||||
| using namespace Ubpa; | ||||
| using namespace std; | ||||
| 
 | ||||
| int main() { | ||||
|     pointf3 q0{ 254.793335, -6.852415, 43.801746 }, q1{ 156.655655, -70.688034, 5.278168 }; | ||||
|     pointf3 q2 = q0; | ||||
|     q2.z += 1; | ||||
|     vecf3 pn{ 0,0,1 }, qn{}; | ||||
|     vecf3 pv{ 1,1,0 }, qv = q1 - q0; | ||||
|     qn = qn.cross(qv, q2 - q0); | ||||
| 
 | ||||
|     scalef3 s{1, 1, 1}; | ||||
|     quat rot{ pv.normalize(), qv.normalize() }; | ||||
|     transformf mt1{rot}; | ||||
|     pn = mt1 * pn; | ||||
|     auto a = s * 2; | ||||
|     float angle = acosf(pn.cos_theta(qn)); | ||||
|     transformf mt2{qv, angle}; | ||||
|      | ||||
|    // transformf mt3{ pv, qv };
 | ||||
|     pointf3 p0{ 1,0,0 }, p1{ 0,1 ,0}; | ||||
|     p0 = mt2 * mt1 * p0; | ||||
|     p1 = mt2 * mt1 * p1; | ||||
|     //mt.rotate_with<a_up>(10);
 | ||||
|     char buf[1024]; | ||||
|     sprintf(buf, "pointf %d vecf3 %d quatf %d transformf %d \n", sizeof(q0), sizeof(pn), sizeof(rot), sizeof(mt1)); | ||||
|     std::cout << "hello world  " << buf << endl; | ||||
|     sprintf(buf, "p0(%f %f %f) p0(%f %f %f) \n", p0.x, p0.y , p0.z, p1.x, p1.y, p1.z); | ||||
|     std::cout << buf << endl; | ||||
|     return 0; | ||||
| } | ||||
| @ -1,6 +1,6 @@ | ||||
| <?xml version="1.0" encoding="utf-8"?> | ||||
| <AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010"> | ||||
|   <Type Name="Ubpa::vec<*,1>>"> | ||||
|   <Type Name="Ubpa::vec<*,1>"> | ||||
|     <DisplayString>{{{_Elems[0]}}}</DisplayString> | ||||
| 	<Expand> | ||||
|       <ArrayItems> | ||||
| @ -9,7 +9,7 @@ | ||||
|       </ArrayItems> | ||||
|     </Expand> | ||||
|   </Type> | ||||
|   <Type Name="Ubpa::vec<*,2>>"> | ||||
|   <Type Name="Ubpa::vec<*,2>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}}}</DisplayString> | ||||
| 	<Expand> | ||||
|       <ArrayItems> | ||||
| @ -18,7 +18,7 @@ | ||||
|       </ArrayItems> | ||||
|     </Expand> | ||||
|   </Type> | ||||
|   <Type Name="Ubpa::vec<*,3>>"> | ||||
|   <Type Name="Ubpa::vec<*,3>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}, {_Elems[2]}}}</DisplayString> | ||||
| 	<Expand> | ||||
|       <ArrayItems> | ||||
| @ -27,7 +27,7 @@ | ||||
|       </ArrayItems> | ||||
|     </Expand> | ||||
|   </Type> | ||||
|   <Type Name="Ubpa::vec<*,4>>"> | ||||
|   <Type Name="Ubpa::vec<*,4>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}, {_Elems[2]}, {_Elems[3]}}}</DisplayString> | ||||
| 	<Expand> | ||||
|       <ArrayItems> | ||||
| @ -37,17 +37,17 @@ | ||||
|     </Expand> | ||||
|   </Type> | ||||
|   <!-- SIMD --> | ||||
|   <Type Name="Ubpa::vec<*,4>>"> | ||||
|     <DisplayString>{{{m.m128_f32[0]}, {m.m128_f32[1]}, {m.m128_f32[2]}, {m.m128_f32[3]}}}</DisplayString> | ||||
|   <Type Name="Ubpa::vec<*,4>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}, {_Elems[2]}, {_Elems[3]}}}</DisplayString> | ||||
|     <Expand> | ||||
|       <ArrayItems> | ||||
|         <Size>4</Size> | ||||
|         <ValuePointer>m.m128_f32</ValuePointer> | ||||
|         <ValuePointer>_Elems</ValuePointer> | ||||
|       </ArrayItems> | ||||
|     </Expand> | ||||
|   </Type> | ||||
|    | ||||
|   <Type Name="Ubpa::point<*,1>>"> | ||||
|   <Type Name="Ubpa::point<*,1>"> | ||||
|     <DisplayString>{{{_Elems[0]}}}</DisplayString> | ||||
| 	<Expand> | ||||
|       <ArrayItems> | ||||
| @ -56,7 +56,7 @@ | ||||
|       </ArrayItems> | ||||
|     </Expand> | ||||
|   </Type> | ||||
|   <Type Name="Ubpa::point<*,2>>"> | ||||
|   <Type Name="Ubpa::point<*,2>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}}}</DisplayString> | ||||
| 	<Expand> | ||||
|       <ArrayItems> | ||||
| @ -65,7 +65,7 @@ | ||||
|       </ArrayItems> | ||||
|     </Expand> | ||||
|   </Type> | ||||
|   <Type Name="Ubpa::point<*,3>>"> | ||||
|   <Type Name="Ubpa::point<*,3>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}, {_Elems[2]}}}</DisplayString> | ||||
| 	<Expand> | ||||
|       <ArrayItems> | ||||
| @ -74,7 +74,7 @@ | ||||
|       </ArrayItems> | ||||
|     </Expand> | ||||
|   </Type> | ||||
|   <Type Name="Ubpa::point<*,4>>"> | ||||
|   <Type Name="Ubpa::point<*,4>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}, {_Elems[2]}, {_Elems[3]}}}</DisplayString> | ||||
| 	<Expand> | ||||
|       <ArrayItems> | ||||
| @ -85,17 +85,17 @@ | ||||
|   </Type> | ||||
|    | ||||
|   <!-- SIMD --> | ||||
|   <Type Name="Ubpa::point<*,4>>"> | ||||
|     <DisplayString>{{{m.m128_f32[0]}, {m.m128_f32[1]}, {m.m128_f32[2]}, {m.m128_f32[3]}}}</DisplayString> | ||||
|   <Type Name="Ubpa::point<*,4>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}, {_Elems[2]}, {_Elems[3]}}}</DisplayString> | ||||
|     <Expand> | ||||
|       <ArrayItems> | ||||
|         <Size>4</Size> | ||||
|         <ValuePointer>m.m128_f32</ValuePointer> | ||||
|         <ValuePointer>_Elems</ValuePointer> | ||||
|       </ArrayItems> | ||||
|     </Expand> | ||||
|   </Type> | ||||
|    | ||||
|   <Type Name="Ubpa::val<*,1>>"> | ||||
|   <Type Name="Ubpa::val<*,1>"> | ||||
|     <DisplayString>{{{_Elems[0]}}}</DisplayString> | ||||
| 	<Expand> | ||||
|       <ArrayItems> | ||||
| @ -104,7 +104,7 @@ | ||||
|       </ArrayItems> | ||||
|     </Expand> | ||||
|   </Type> | ||||
|   <Type Name="Ubpa::val<*,2>>"> | ||||
|   <Type Name="Ubpa::val<*,2>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}}}</DisplayString> | ||||
| 	<Expand> | ||||
|       <ArrayItems> | ||||
| @ -113,7 +113,7 @@ | ||||
|       </ArrayItems> | ||||
|     </Expand> | ||||
|   </Type> | ||||
|   <Type Name="Ubpa::val<*,3>>"> | ||||
|   <Type Name="Ubpa::val<*,3>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}, {_Elems[2]}}}</DisplayString> | ||||
| 	<Expand> | ||||
|       <ArrayItems> | ||||
| @ -122,7 +122,7 @@ | ||||
|       </ArrayItems> | ||||
|     </Expand> | ||||
|   </Type> | ||||
|   <Type Name="Ubpa::val<*,4>>"> | ||||
|   <Type Name="Ubpa::val<*,4>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}, {_Elems[2]}, {_Elems[3]}}}</DisplayString> | ||||
| 	<Expand> | ||||
|       <ArrayItems> | ||||
| @ -132,7 +132,7 @@ | ||||
|     </Expand> | ||||
|   </Type> | ||||
|    | ||||
|   <Type Name="Ubpa::scale<*,1>>"> | ||||
|   <Type Name="Ubpa::scale<*,1>"> | ||||
|     <DisplayString>{{{_Elems[0]}}}</DisplayString> | ||||
| 	<Expand> | ||||
|       <ArrayItems> | ||||
| @ -141,7 +141,7 @@ | ||||
|       </ArrayItems> | ||||
|     </Expand> | ||||
|   </Type> | ||||
|   <Type Name="Ubpa::scale<*,2>>"> | ||||
|   <Type Name="Ubpa::scale<*,2>"> | ||||
|     <DisplayString>{{{_Elems[0]},{_Elems[1]}}}</DisplayString> | ||||
| 	<Expand> | ||||
|       <ArrayItems> | ||||
| @ -150,7 +150,7 @@ | ||||
|       </ArrayItems> | ||||
|     </Expand> | ||||
|   </Type> | ||||
|   <Type Name="Ubpa::scale<*,3>>"> | ||||
|   <Type Name="Ubpa::scale<*,3>"> | ||||
|     <DisplayString>{{{_Elems[0]},{_Elems[1]},{_Elems[2]}}}</DisplayString> | ||||
| 	<Expand> | ||||
|       <ArrayItems> | ||||
| @ -160,17 +160,17 @@ | ||||
|     </Expand> | ||||
|   </Type> | ||||
|   <!-- SIMD --> | ||||
|   <Type Name="Ubpa::scale<*,4>>"> | ||||
|     <DisplayString>{{{m.m128_f32[0]}, {m.m128_f32[1]}, {m.m128_f32[2]}, {m.m128_f32[3]}}}</DisplayString> | ||||
|   <Type Name="Ubpa::scale<*,4>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}, {_Elems[2]}, {_Elems[3]}}}</DisplayString> | ||||
|     <Expand> | ||||
|       <ArrayItems> | ||||
|         <Size>4</Size> | ||||
|         <ValuePointer>m.m128_f32</ValuePointer> | ||||
|         <ValuePointer>_Elems</ValuePointer> | ||||
|       </ArrayItems> | ||||
|     </Expand> | ||||
|   </Type> | ||||
|    | ||||
|   <Type Name="Ubpa::normal<*>>"> | ||||
|   <Type Name="Ubpa::normal<*>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}, {_Elems[2]}}}</DisplayString> | ||||
| 	<Expand> | ||||
|       <ArrayItems> | ||||
| @ -180,7 +180,7 @@ | ||||
|     </Expand> | ||||
|   </Type> | ||||
|    | ||||
|   <Type Name="Ubpa::svec<*>>"> | ||||
|   <Type Name="Ubpa::svec<*>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}, {_Elems[2]}}}</DisplayString> | ||||
| 	<Expand> | ||||
|       <ArrayItems> | ||||
| @ -190,7 +190,7 @@ | ||||
|     </Expand> | ||||
|   </Type> | ||||
|    | ||||
|   <Type Name="Ubpa::euler<*>>"> | ||||
|   <Type Name="Ubpa::euler<*>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}, {_Elems[2]}}}</DisplayString> | ||||
| 	<Expand> | ||||
|       <ArrayItems> | ||||
| @ -201,17 +201,17 @@ | ||||
|   </Type> | ||||
|    | ||||
|   <!-- SIMD --> | ||||
|   <Type Name="Ubpa::quat<*>>"> | ||||
|     <DisplayString>{{[{m.m128_f32[0]}, {m.m128_f32[1]}, {m.m128_f32[2]}], {m.m128_f32[3]}}}</DisplayString> | ||||
|   <Type Name="Ubpa::quat<*>"> | ||||
|     <DisplayString>{{[{_Elems[0]}, {_Elems[1]}, {_Elems[2]}], {_Elems[3]}}}</DisplayString> | ||||
| 	<Expand> | ||||
|       <ArrayItems> | ||||
|         <Size>4</Size> | ||||
|         <ValuePointer>m.m128_f32</ValuePointer> | ||||
|         <ValuePointer>_Elems</ValuePointer> | ||||
|       </ArrayItems> | ||||
|     </Expand> | ||||
|   </Type> | ||||
|    | ||||
|   <Type Name="Ubpa::rgb<*>>"> | ||||
|   <Type Name="Ubpa::rgb<*>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}, {_Elems[2]}}}</DisplayString> | ||||
| 	<Expand> | ||||
|       <ArrayItems> | ||||
| @ -222,39 +222,39 @@ | ||||
|   </Type> | ||||
|    | ||||
|   <!-- SIMD --> | ||||
|   <Type Name="Ubpa::rgba<*>>"> | ||||
|     <DisplayString>{{{m.m128_f32[0]}, {m.m128_f32[1]}, {m.m128_f32[2]}, {m.m128_f32[3]}}}</DisplayString> | ||||
|   <Type Name="Ubpa::rgba<*>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}, {_Elems[2]}, {_Elems[3]}}}</DisplayString> | ||||
| 	<Expand> | ||||
|       <ArrayItems> | ||||
|         <Size>4</Size> | ||||
|         <ValuePointer>m.m128_f32</ValuePointer> | ||||
|         <ValuePointer>_Elems</ValuePointer> | ||||
|       </ArrayItems> | ||||
|     </Expand> | ||||
|   </Type> | ||||
|    | ||||
|   <!-- SIMD --> | ||||
|   <Type Name="Ubpa::hvec<*>>"> | ||||
|     <DisplayString>{{{m.m128_f32[0]}, {m.m128_f32[1]}, {m.m128_f32[2]}, {m.m128_f32[3]}}}</DisplayString> | ||||
|   <Type Name="Ubpa::hvec<*>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}, {_Elems[2]}, {_Elems[3]}}}</DisplayString> | ||||
| 	<Expand> | ||||
|       <ArrayItems> | ||||
|         <Size>4</Size> | ||||
|         <ValuePointer>m.m128_f32</ValuePointer> | ||||
|         <ValuePointer>_Elems</ValuePointer> | ||||
|       </ArrayItems> | ||||
|     </Expand> | ||||
|   </Type> | ||||
|    | ||||
|   <!-- SIMD --> | ||||
|   <Type Name="SIMD::batch<float, 4>>"> | ||||
|     <DisplayString>{{{m.m128_f32[0]}, {m.m128_f32[1]}, {m.m128_f32[2]}, {m.m128_f32[3]}}}</DisplayString> | ||||
|   <Type Name="SIMD::batch<float, 4>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}, {_Elems[2]}, {_Elems[3]}}}</DisplayString> | ||||
| 	<Expand> | ||||
|       <ArrayItems> | ||||
|         <Size>4</Size> | ||||
|         <ValuePointer>m.m128_f32</ValuePointer> | ||||
|         <ValuePointer>_Elems</ValuePointer> | ||||
|       </ArrayItems> | ||||
|     </Expand> | ||||
|   </Type> | ||||
|    | ||||
|   <Type Name="Ubpa::bbox<*,*>>"> | ||||
|   <Type Name="Ubpa::bbox<*,*>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}}}</DisplayString> | ||||
|     <Expand> | ||||
|       <Item Name="min P">_Elems[0]</Item> | ||||
| @ -262,7 +262,7 @@ | ||||
|     </Expand> | ||||
|   </Type> | ||||
|     | ||||
|   <Type Name="Ubpa::line<*,*>>"> | ||||
|   <Type Name="Ubpa::line<*,*>"> | ||||
|     <DisplayString>{{{point}, {dir}}}</DisplayString> | ||||
|     <Expand> | ||||
|       <Item Name="point">point</Item> | ||||
| @ -270,7 +270,7 @@ | ||||
|     </Expand> | ||||
|   </Type> | ||||
|    | ||||
|   <Type Name="Ubpa::plane<*>>"> | ||||
|   <Type Name="Ubpa::plane<*>"> | ||||
|     <DisplayString>{{{point}, {normal}}}</DisplayString> | ||||
|     <Expand> | ||||
|       <Item Name="point">point</Item> | ||||
| @ -278,7 +278,7 @@ | ||||
|     </Expand> | ||||
|   </Type> | ||||
|    | ||||
|   <Type Name="Ubpa::ray<*,*>>"> | ||||
|   <Type Name="Ubpa::ray<*,*>"> | ||||
|     <DisplayString>{{{point}, {dir}, {tmin}, {tmax}}}</DisplayString> | ||||
|     <Expand> | ||||
|       <Item Name="point">point</Item> | ||||
| @ -288,7 +288,7 @@ | ||||
|     </Expand> | ||||
|   </Type> | ||||
|    | ||||
|   <Type Name="Ubpa::mat<*,3>>"> | ||||
|   <Type Name="Ubpa::mat<*,3>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}, {_Elems[2]}}}</DisplayString> | ||||
|     <Expand> | ||||
|       <Item Name="colume 0">_Elems[0]</Item> | ||||
| @ -297,7 +297,7 @@ | ||||
|     </Expand> | ||||
|   </Type> | ||||
|    | ||||
|   <Type Name="Ubpa::mat<*,4>>"> | ||||
|   <Type Name="Ubpa::mat<*,4>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}, {_Elems[2]}, {_Elems[3]}}}</DisplayString> | ||||
|     <Expand> | ||||
|       <Item Name="colume 0">_Elems[0]</Item> | ||||
| @ -307,7 +307,7 @@ | ||||
|     </Expand> | ||||
|   </Type> | ||||
|    | ||||
|   <Type Name="Ubpa::transform<*>>"> | ||||
|   <Type Name="Ubpa::transform<*>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}, {_Elems[2]}, {_Elems[3]}}}</DisplayString> | ||||
|     <Expand> | ||||
|       <Item Name="colume 0">_Elems[0]</Item> | ||||
| @ -317,7 +317,7 @@ | ||||
|     </Expand> | ||||
|   </Type> | ||||
|    | ||||
|   <Type Name="Ubpa::triangle<*,*>>"> | ||||
|   <Type Name="Ubpa::triangle<*,*>"> | ||||
|     <DisplayString>{{{_Elems[0]}, {_Elems[1]}, {_Elems[2]}}}</DisplayString> | ||||
|     <Expand> | ||||
|       <Item Name="p0">_Elems[0]</Item> | ||||
| @ -20,4 +20,5 @@ package("UGM") | ||||
|     on_install("macosx", "linux", "windows", function (package) | ||||
|         os.cp("include", format("%s/include", package:installdir())) | ||||
|         os.cp("vs",curdir) | ||||
|         io.gsub(format("%s/vs/UGM.natvis"), "m.m128_f32","_Elems") | ||||
|     end) | ||||
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