zengine-old/test/littleVulkanEngine/src/Graphics/Pipeline/lve_pipeline.hpp

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2023-07-05 09:27:55 +08:00
#pragma once
#include "../Devices/lve_device.hpp"
// std
#include <string>
#include <vector>
namespace lve {
struct PipelineConfigInfo {
PipelineConfigInfo() = default;
PipelineConfigInfo(const PipelineConfigInfo&) = delete;
PipelineConfigInfo& operator=(const PipelineConfigInfo&) = delete;
VkPipelineViewportStateCreateInfo viewportInfo;
VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo;
VkPipelineRasterizationStateCreateInfo rasterizationInfo;
VkPipelineMultisampleStateCreateInfo multisampleInfo;
VkPipelineColorBlendAttachmentState colorBlendAttachment;
VkPipelineColorBlendStateCreateInfo colorBlendInfo;
VkPipelineDepthStencilStateCreateInfo depthStencilInfo;
std::vector<VkDynamicState> dynamicStateEnables;
VkPipelineDynamicStateCreateInfo dynamicStateInfo;
VkPipelineLayout pipelineLayout = nullptr;
VkRenderPass renderPass = nullptr;
uint32_t subpass = 0;
};
class LvePipeline {
public:
LvePipeline(
LveDevice& device,
const std::string& vertFilepath,
const std::string& fragFilepath,
const PipelineConfigInfo& configInfo);
~LvePipeline();
LvePipeline(const LvePipeline&) = delete;
LvePipeline& operator=(const LvePipeline&) = delete;
void bind(VkCommandBuffer commandBuffer);
static void defaultPipelineConfigInfo(PipelineConfigInfo& configInfo);
private:
static std::vector<char> readFile(const std::string& filepath);
void createGraphicsPipeline(
const std::string& vertFilepath,
const std::string& fragFilepath,
const PipelineConfigInfo& configInfo);
void createShaderModule(const std::vector<char>& code, VkShaderModule* shaderModule);
LveDevice& lveDevice;
VkPipeline graphicsPipeline;
VkShaderModule vertShaderModule;
VkShaderModule fragShaderModule;
};
} // namespace lve