15 lines
		
	
	
		
			263 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
		
		
			
		
	
	
			15 lines
		
	
	
		
			263 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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								#version 450
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								layout (location = 0) in vec3 fragColor;
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								layout (location = 0) out vec4 outColor;
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								layout(push_constant) uniform Push {
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								  mat4 transform; // projection * view * model
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								  mat4 normalMatrix;
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								} push;
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								void main() {
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								  outColor = vec4(fragColor, 1.0);
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								}
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