12 lines
		
	
	
		
			176 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
		
		
			
		
	
	
			12 lines
		
	
	
		
			176 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| 
								 | 
							
								#version 450
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								vec2 positions[3] = vec2[](
							 | 
						||
| 
								 | 
							
								  vec2(0.0, -0.5),
							 | 
						||
| 
								 | 
							
								  vec2(0.5, 0.5),
							 | 
						||
| 
								 | 
							
								  vec2(-0.5, 0.5)
							 | 
						||
| 
								 | 
							
								);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void main() {
							 | 
						||
| 
								 | 
							
								  gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
							 | 
						||
| 
								 | 
							
								}
							 |