8 lines
		
	
	
		
			112 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
		
		
			
		
	
	
			8 lines
		
	
	
		
			112 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| 
								 | 
							
								#version 450
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								layout (location = 0) in vec3 inPosition;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void main() {
							 | 
						||
| 
								 | 
							
								  gl_Position = vec4(inPosition, 1.0);
							 | 
						||
| 
								 | 
							
								}
							 |