zengine-old/engine/assets/shader/simple.vert

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#version 450
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layout (location = 0) in vec3 iPos;
layout (location = 1) in vec2 iTex;
layout (location = 0) out vec4 vColor;
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void main()
{
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gl_Position = vec4(iPos.x, iPos.y, iTex.x, 1.0);
vColor = vec4(gl_Position.x, gl_Position.y, gl_Position.z, 1.0);
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}