8 lines
		
	
	
		
			162 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
		
		
			
		
	
	
			8 lines
		
	
	
		
			162 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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								#version 450
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								#extension GL_ARB_separate_shader_objects : enable
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								layout(location = 0) out vec4 outColor;
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								void main() {
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								    outColor = vec4(1.0, 0.0, 0.0, 1.0);
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								}
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