#pragma once
#include "../vulkan.h"
namespace vulkanapi {
	class Image;
	class Device;
	struct GeometryBuffer {
	public:
		vector<Image*> positions;
		vector<Image*> normals;
		vector<Image*> diffuses;
		int width;
		int height;
	public:
		GeometryBuffer(Device& device,int frames, int width, int height);
		~GeometryBuffer();
	};
}