108 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
////////////////////////////////////////////////////////////////////////////////////////////////////
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// NoesisGUI - http://www.noesisengine.com
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// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef __GUI_VISUALTRANSITION_H__
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#define __GUI_VISUALTRANSITION_H__
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#include <NsCore/Noesis.h>
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#include <NsCore/ReflectionDeclare.h>
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#include <NsGui/DependencyObject.h>
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#include <NsGui/IUITreeNode.h>
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#include <NsGui/Duration.h>
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#include <NsGui/AnimationApi.h>
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namespace Noesis
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{
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class EasingFunctionBase;
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class Storyboard;
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NS_WARNING_PUSH
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NS_MSVC_WARNING_DISABLE(4251 4275)
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Represents the visual behavior that occurs when the control transitions from
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/// one state to another.
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///
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/// http://msdn.microsoft.com/en-us/library/system.windows.visualtransition.aspx
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class NS_GUI_ANIMATION_API VisualTransition: public DependencyObject, public IUITreeNode
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{
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public:
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    VisualTransition();
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    ~VisualTransition();
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    /// Gets or sets the name of the VisualState to transition from
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    //@{
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    Symbol GetFrom() const;
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    void SetFrom(Symbol from);
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    //@}
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    /// Gets or sets the name of the VisualState to transition to
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    //@{
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    Symbol GetTo() const;
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    void SetTo(Symbol to);
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    //@}
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    /// Gets or sets the amount of time it takes to move from one state to another
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    //@{
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    const Duration& GetGeneratedDuration() const;
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    void SetGeneratedDuration(const Duration& duration);
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    //@}
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    /// Gets or sets the easing function applied to the generated animations
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    //@{
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    EasingFunctionBase* GetGeneratedEasingFunction() const;
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    void SetGeneratedEasingFunction(EasingFunctionBase* function);
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    //@}
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    /// Gets or sets the Storyboard that occurs when the transition occurs
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    //@{
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    Storyboard* GetStoryboard() const;
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    void SetStoryboard(Storyboard* storyboard);
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    //@}
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    /// If the transition has no From or To, is a default transition
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    bool IsDefault() const;
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    /// From IUITreeNode
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    //@{
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    IUITreeNode* GetNodeParent() const override;
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    void SetNodeParent(IUITreeNode* parent) override;
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    BaseComponent* FindNodeResource(const char* key, bool fullElementSearch) const override;
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    ObjectWithNameScope FindNodeName(const char* name) const override;
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    //@}
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    NS_IMPLEMENT_INTERFACE_FIXUP
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protected:
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    /// From DependencyObject
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    //@{
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    void OnInit() override;
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    void OnObjectValueSet(BaseComponent* oldValue, BaseComponent* newValue) override;
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    //@}
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private:
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    Symbol mFrom;
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    Symbol mTo;
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    Duration mGeneratedDuration;
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    Ptr<EasingFunctionBase> mGeneratedEasingFunction;
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    Ptr<Storyboard> mStoryboard;
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    IUITreeNode* mOwner;
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    NS_DECLARE_REFLECTION(VisualTransition, DependencyObject)
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};
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NS_WARNING_POP
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}
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#endif
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