81 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
////////////////////////////////////////////////////////////////////////////////////////////////////
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// NoesisGUI - http://www.noesisengine.com
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// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef __GUI_TRIGGERACTION_H__
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#define __GUI_TRIGGERACTION_H__
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#include <NsCore/Noesis.h>
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#include <NsCore/ReflectionDeclare.h>
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#include <NsGui/DependencyObject.h>
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#include <NsGui/IUITreeNode.h>
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#include <NsGui/CoreApi.h>
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namespace Noesis
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{
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class FrameworkElement;
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class TriggerAction;
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template<class T> class UICollection;
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typedef UICollection<TriggerAction> TriggerActionCollection;
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NS_WARNING_PUSH
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NS_MSVC_WARNING_DISABLE(4251 4275)
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Describes an action to perform for a trigger.
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///
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/// http://msdn.microsoft.com/en-us/library/system.windows.triggeraction.aspx
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class NS_GUI_CORE_API TriggerAction: public DependencyObject, public IUITreeNode
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{
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public:
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    TriggerAction();
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    virtual ~TriggerAction() = 0;
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    /// Seals all actions in the collection
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    static void SealActions(TriggerActionCollection* actions);
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    /// Performs the action over the supplied element
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    virtual void Invoke(FrameworkElement* target, FrameworkElement* nameScope = 0) = 0;
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    /// Seals the actions
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    virtual void Seal();
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    /// From IUITreeNode
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    //@{
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    IUITreeNode* GetNodeParent() const override;
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    void SetNodeParent(IUITreeNode* parent) override;
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    BaseComponent* FindNodeResource(const char* key, bool fullElementSearch) const override;
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    ObjectWithNameScope FindNodeName(const char* name) const override;
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    //@}
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    NS_IMPLEMENT_INTERFACE_FIXUP
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protected:
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    /// From DependencyObject
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    //@{
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    void OnObjectValueSet(BaseComponent* oldValue, BaseComponent* newValue) override;
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    //@}
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protected:
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    bool mIsSealed;
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private:
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    IUITreeNode* mOwner;
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    NS_DECLARE_REFLECTION(TriggerAction, DependencyObject)
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};
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NS_WARNING_POP
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}
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#endif
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