65 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
////////////////////////////////////////////////////////////////////////////////////////////////////
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// NoesisGUI - http://www.noesisengine.com
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// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef __GUI_TIMELINEGROUP_H__
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#define __GUI_TIMELINEGROUP_H__
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#include <NsCore/Noesis.h>
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#include <NsGui/AnimationApi.h>
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#include <NsGui/Timeline.h>
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namespace Noesis
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{
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template<class T> class FreezableCollection;
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typedef Noesis::FreezableCollection<Noesis::Timeline> TimelineCollection;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Abstract class that, when implemented represents a Timeline that may contain a collection of
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/// child Timeline objects.
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///
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/// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.timelinegroup.aspx
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class NS_GUI_ANIMATION_API TimelineGroup: public Timeline
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{
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public:
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    TimelineGroup();
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    virtual ~TimelineGroup() = 0;
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    /// Gets or sets the collection of child Timeline objects
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    //@{
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    TimelineCollection* GetChildren() const;
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    void SetChildren(TimelineCollection* timelines);
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    //@}
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    // Hides Freezable methods for convenience
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    //@{
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    Ptr<TimelineGroup> Clone() const;
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    Ptr<TimelineGroup> CloneCurrentValue() const;
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    //@}
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public:
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    /// DependencyProperties
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    //@{
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    static const DependencyProperty* ChildrenProperty;
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    //@}
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protected:
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    /// From Timeline
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    //@{
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    Ptr<Clock> CreateClockCore(TimeManager* timeManager, bool hasControllableRoot) override;
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    //@}
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    NS_DECLARE_REFLECTION(TimelineGroup, Timeline)
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};
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}
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#endif
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