232 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			232 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
////////////////////////////////////////////////////////////////////////////////////////////////////
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// NoesisGUI - http://www.noesisengine.com
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// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef __GUI_STORYBOARD_H__
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#define __GUI_STORYBOARD_H__
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#include <NsCore/Noesis.h>
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#include <NsGui/AnimationApi.h>
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#include <NsGui/ParallelTimeline.h>
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#include <NsGui/TimeSpan.h>
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#include <NsGui/Clock.h>
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#include <NsGui/HandoffBehavior.h>
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#include <NsCore/ReflectionDeclareEnum.h>
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#include <NsCore/Vector.h>
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#include <NsCore/HashMap.h>
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namespace Noesis
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{
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class PropertyPath;
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class FrameworkElement;
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class AnimationClock;
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class AnimationTimeline;
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struct AnimationTarget;
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struct PathElement;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Indicates the origin of a seek operation. The offset is relative to this origin
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////////////////////////////////////////////////////////////////////////////////////////////////////
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enum TimeSeekOrigin : int8_t
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{
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    /// The offset is relative to the beginning of the activation period of the Timeline
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    TimeSeekOrigin_BeginTime,
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    /// The offset is relative to the Timeline's Duration, the length of a single iteration. This
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    /// value has no meaning if the Timeline's Duration is not resolved
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    TimeSeekOrigin_Duration
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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struct AnimationTarget
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{
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    inline bool operator==(const AnimationTarget& other) const
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    {
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        return object == other.object && dp == other.dp;
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    }
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    DependencyObject* object;
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    const DependencyProperty* dp;
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};
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NS_WARNING_PUSH
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NS_MSVC_WARNING_DISABLE(4251 4275)
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// A container timeline that provides object and property targeting information for its child
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/// animations.
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///
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/// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.storyboard.aspx
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class NS_GUI_ANIMATION_API Storyboard: public ParallelTimeline
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{
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public:
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    Storyboard();
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    ~Storyboard();
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    /// Gets or sets the name of the object to animate
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    //@{
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    static const char* GetTargetName(const DependencyObject* element);
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    static void SetTargetName(DependencyObject* element, const char* name);
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    //@}
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    /// Retrieves the TargetProperty value of the specified Timeline
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    //@{
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    static PropertyPath* GetTargetProperty(const DependencyObject* element);
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    static void SetTargetProperty(DependencyObject* element, PropertyPath* path);
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    //@}
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    /// Gets or sets the object that should be animated
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    //@{
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    static DependencyObject* GetTarget(const DependencyObject* element);
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    static void SetTarget(DependencyObject* element, DependencyObject* target);
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    //@}
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    /// Applies the animations associated with this Storyboard to their targets and initiates them
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    //@{
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    void Begin();
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    void Begin(FrameworkElement* target);
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    void Begin(FrameworkElement* target, bool isControllable);
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    void Begin(FrameworkElement* target, HandoffBehavior handoffBehavior);
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    void Begin(FrameworkElement* target, HandoffBehavior handoffBehavior, bool isControllable);
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    void Begin(FrameworkElement* target, FrameworkElement* nameScope);
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    void Begin(FrameworkElement* target, FrameworkElement* nameScope, bool isControllable);
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    void Begin(FrameworkElement* target, FrameworkElement* nameScope,
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        HandoffBehavior handoffBehavior);
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    void Begin(FrameworkElement* target, FrameworkElement* nameScope,
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        HandoffBehavior handoffBehavior, bool isControllable);
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    //@}
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    /// Seeks this Storyboard to the specified position on the next clock tick. The offset param
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    /// is a positive or negative value that describes the amount by which the timeline should
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    /// move forward or backward
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    //@{
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    void Seek(const TimeSpan& offset);
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    void Seek(const TimeSpan& offset, TimeSeekOrigin origin);
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    void Seek(FrameworkElement* target, const TimeSpan& offset, TimeSeekOrigin origin);
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    //@}
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    /// Pauses the Clock of the specified FrameworkElement associated with this Storyboard
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    //@{
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    void Pause();
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    void Pause(FrameworkElement* target);
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    //@}
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    /// Resumes the Clock that was created for this Storyboard
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    //@{
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    void Resume();
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    void Resume(FrameworkElement* target);
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    //@}
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    /// Stops the Clock that was created for this Storyboard
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    //@}
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    void Stop();
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    void Stop(FrameworkElement* target);
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    //@}
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    /// Removes the Clock objects that were created for this Storyboard. Animations that belong to
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    /// this Storyboard no longer affect the properties they once animated, regardless of their
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    /// FillBehavior setting
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    //@{
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    void Remove();
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    void Remove(FrameworkElement* target);
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    //@}
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    /// Indicates if a controllable storyboard is playing
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    //@{
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    bool IsPlaying() const;
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    bool IsPlaying(FrameworkElement* target) const;
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    //@}
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    /// Indicates if a controllable storyboard is paused
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    //@{
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    bool IsPaused() const;
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    bool IsPaused(FrameworkElement* target) const;
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    //@}
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    /// From Freezable
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    //@{
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    Ptr<Storyboard> Clone() const;
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    Ptr<Storyboard> CloneCurrentValue() const;
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    //@}
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    NS_IMPLEMENT_INTERFACE_FIXUP
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public:
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    /// Dependency properties
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    //@{
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    static const DependencyProperty* TargetNameProperty; // Attached
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    static const DependencyProperty* TargetProperty; // Attached
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    static const DependencyProperty* TargetPropertyProperty; // Attached
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    //@}
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protected:
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    /// From Freezable
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    //@{
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    Ptr<Freezable> CreateInstanceCore() const override;
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    //@}
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    /// From Timeline
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    //@{
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    void OnClockDestroyed(const Clock* clock) override;
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    //@}
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private:
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    void InternalBegin(FrameworkElement* target, FrameworkElement* nameScope,
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        HandoffBehavior handoffBehavior, bool isControllable);
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    void InternalSeek(FrameworkElement* target, const TimeSpan& offset, TimeSeekOrigin origin);
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    void InternalPause(FrameworkElement* target);
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    void InternalResume(FrameworkElement* target);
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    void InternalRemove(FrameworkElement* target);
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    bool InternalIsPlaying(FrameworkElement* target) const;
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    bool InternalIsPaused(FrameworkElement* target) const;
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    friend class TimeManager;
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    void RegisterControllableClock(FrameworkElement* target, Clock* clock);
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    void UnregisterControllableClock(FrameworkElement* target, bool removeClock, bool clearValue);
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    typedef HashMap<FrameworkElement*, Clock*> Controllables;
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    void UnregisterControllableClock(Controllables::Iterator it, bool removeClock, bool clearValue);
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    void OnTargetDestroyed(DependencyObject* object);
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    FrameworkElement* FindTarget() const;
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    struct Animation
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    {
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        DependencyObject* target;
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        const DependencyProperty* dp;
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        AnimationClock* clock;
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    };
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    typedef Vector<Animation, 64> Animations;
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    void ResolveTargets(FrameworkElement* fe, FrameworkElement* ns, Clock* clock,
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        Animations& targets) const;
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    AnimationTarget ResolveTarget(Timeline* timeline, FrameworkElement* fe,
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        FrameworkElement* ns = 0) const;
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    void AddPathElement(const PathElement& pathElement, void* context) const;
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private:
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    // NOTE: There is no CloneCommonCore because mControllables are not transferred to the
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    //       cloned Storyboard
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    Controllables mControllables;
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    NS_DECLARE_REFLECTION(Storyboard, ParallelTimeline)
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};
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NS_WARNING_POP
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}
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#endif
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