103 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
////////////////////////////////////////////////////////////////////////////////////////////////////
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// NoesisGUI - http://www.noesisengine.com
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// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef __GUI_MATRIXTRANSFORM3D_H__
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#define __GUI_MATRIXTRANSFORM3D_H__
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#include <NsCore/Noesis.h>
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#include <NsGui/Transform3D.h>
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namespace Noesis
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{
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NS_WARNING_PUSH
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NS_MSVC_WARNING_DISABLE(4251 4275)
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Applies a 3D transformation matrix to an object.
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///
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/// .. code-block:: xml
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///
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///    <Grid
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///      xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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///      xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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///      xmlns:noesis="clr-namespace:NoesisGUIExtensions;assembly=Noesis.GUI.Extensions">
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///        <Rectangle Fill="Red" Width="400" Height="200">
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///            <noesis:Element.Transform3D>
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///                <noesis:MatrixTransform3D Matrix="{Binding PlayerTransform}"/>
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///           </noesis:Element.Transform3D>
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///        </Rectangle>
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///    </Grid>
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///
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/// http://msdn.microsoft.com/en-us/library/system.windows.media.matrix3dprojection.aspx
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class NS_GUI_CORE_API MatrixTransform3D: public Transform3D
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{
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public:
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    MatrixTransform3D();
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    MatrixTransform3D(const Transform3& matrix);
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    ~MatrixTransform3D();
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    /// Gets or sets the 3D matrix that is used to transform the object
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    //@{
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    const Transform3& GetMatrix() const;
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    void SetMatrix(const Transform3& matrix);
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    //@}
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    // Hides Freezable methods for convenience
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    //@{
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    Ptr<MatrixTransform3D> Clone() const;
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    Ptr<MatrixTransform3D> CloneCurrentValue() const;
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    //@}
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    /// From Transform3D
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    //@{
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    Transform3 GetTransform() const override;
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    //@}
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    /// From IRenderProxyCreator
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    //@{
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    void CreateRenderProxy(RenderTreeUpdater& updater, uint32_t proxyIndex) override;
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    void UpdateRenderProxy(RenderTreeUpdater& updater, uint32_t proxyIndex) override;
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    void UnregisterRenderer(ViewId viewId) override;
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    //@}
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public:
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    /// Dependency properties
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    //@{
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    static const DependencyProperty* MatrixProperty;
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    //@}
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protected:
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    /// From DependencyObject
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    //@{
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    bool OnPropertyChanged(const DependencyPropertyChangedEventArgs& e) override;
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    //@}
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    /// From Freezable
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    //@{
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    Ptr<Freezable> CreateInstanceCore() const override;
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    //@}
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private:
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    ProxyFlags mUpdateFlags;
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    enum UpdateFlags
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    {
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        UpdateFlags_Matrix
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    };
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    NS_DECLARE_REFLECTION(MatrixTransform3D, Transform3D)
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};
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NS_WARNING_POP
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}
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#endif
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