165 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			165 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
////////////////////////////////////////////////////////////////////////////////////////////////////
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// NoesisGUI - http://www.noesisengine.com
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// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef __GUI_KEYBOARD_H__
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#define __GUI_KEYBOARD_H__
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#include <NsCore/Noesis.h>
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#include <NsGui/CoreApi.h>
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#include <NsGui/IView.h>
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#include <NsGui/InputEnums.h>
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#include <NsCore/Ptr.h>
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#include <NsCore/Vector.h>
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#include <NsCore/ReflectionDeclare.h>
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#include <NsCore/BaseComponent.h>
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namespace Noesis
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{
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class View;
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class UIElement;
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class RoutedEvent;
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class KeyboardNavigation;
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struct DependencyPropertyChangedEventArgs;
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NS_WARNING_PUSH
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NS_MSVC_WARNING_DISABLE(4251 4275)
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Represents the keyboard device.
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///
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/// https://msdn.microsoft.com/en-us/library/system.windows.input.keyboard.aspx
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class NS_GUI_CORE_API Keyboard: public BaseComponent
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{
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public:
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    Keyboard(View* view);
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    ~Keyboard();
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    /// Resets keyboard state
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    void ResetState();
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    /// Gets the set of ModifierKeys that are currently pressed
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    ModifierKeys GetModifiers() const;
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    /// Gets the set of key states for the specified key
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    KeyStates GetKeyStates(Key key) const;
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    /// Determines whether the specified key is pressed
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    bool IsKeyDown(Key key) const;
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    /// Determines whether the specified key is released
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    bool IsKeyUp(Key key) const;
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    /// Determines whether the specified key is toggled
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    bool IsKeyToggled(Key key) const;
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    /// Indicates if a Keyboard input event is being processed
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    bool IsProcessingKeyEvent() const;
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    /// Gets the element that has keyboard focus
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    UIElement* GetFocused() const;
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    /// Sets keyboard focus on the specified element.
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    /// Returns the element that has focus after calling the function; may be an element other than
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    /// that specified, even a null element
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    UIElement* Focus(UIElement* element);
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    /// Indicates if the specified element is focusable
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    bool IsFocusable(UIElement* element) const;
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    /// Clears focus
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    void ClearFocus();
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    /// Indicates if Keyboard is active
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    bool IsActive() const;
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public:
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    /// Attached routed events
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    //@{
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    static const RoutedEvent* GotKeyboardFocusEvent;
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    static const RoutedEvent* KeyDownEvent;
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    static const RoutedEvent* KeyUpEvent;
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    static const RoutedEvent* LostKeyboardFocusEvent;
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    static const RoutedEvent* PreviewGotKeyboardFocusEvent;
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    static const RoutedEvent* PreviewKeyDownEvent;
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    static const RoutedEvent* PreviewKeyUpEvent;
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    static const RoutedEvent* PreviewLostKeyboardFocusEvent;
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    //@}
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private:
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    friend class View;
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    friend class ViewLayout;
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    /// Indicates if keyboard requires to refresh focused element state
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    bool NeedsUpdate() const;
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    void Update();
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    bool Char(uint32_t ch);
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    bool KeyDown(Key key);
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    bool KeyUp(Key key);
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    void UpdateKey(Key key, bool isKeyDown);
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    void Focus(UIElement* element, bool askOld, bool askNew, bool canBeNull);
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    void ReevaluateFocus();
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    void Activate();
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    void Deactivate();
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    void RegisterFocused();
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    void UnregisterFocused();
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    void OnFocusedAncestorChanged(FrameworkElement* element);
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    void OnFocusedIsVisibleChanged(BaseComponent* sender,
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        const DependencyPropertyChangedEventArgs& e);
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    void OnFocusedIsEnabledChanged(BaseComponent* sender,
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        const DependencyPropertyChangedEventArgs& e);
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    void OnFocusedFocusableChanged(BaseComponent* sender,
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        const DependencyPropertyChangedEventArgs& e);
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    friend class FrameworkElement;
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    KeyboardNavigation* GetKeyboardNavigation() const;
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private:
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    // Last keyboard key states
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    KeyStates mKeyStates[Key_Count];
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    View* mView;
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    Ptr<UIElement> mFocusedElement;
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    Ptr<UIElement> mRestoreFocusedElement;
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    typedef Vector<Ptr<UIElement>> Elements;
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    Elements mFocusWithinElements;
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    Ptr<KeyboardNavigation> mKeyboardNavigation;
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    union
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    {
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        struct
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        {
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            bool inactive : 1;
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            bool processingKey : 1;
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            bool keyDownHandled : 1;
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            bool reevaluateFocus : 1;
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        } mFlags;
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        // To quickly set all flags to 0
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        uint32_t mAllFlags;
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    };
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    NS_DECLARE_REFLECTION(Keyboard, BaseComponent)
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};
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NS_WARNING_POP
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}
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#endif
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