60 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
////////////////////////////////////////////////////////////////////////////////////////////////////
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// NoesisGUI - http://www.noesisengine.com
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// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef __GUI_KEYGESTURE_H__
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#define __GUI_KEYGESTURE_H__
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#include <NsCore/Noesis.h>
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#include <NsGui/CoreApi.h>
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#include <NsGui/InputGesture.h>
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#include <NsGui/InputEnums.h>
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#include <NsCore/ReflectionDeclare.h>
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#include <NsCore/StringFwd.h>
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namespace Noesis
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{
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Defines a keyboard combination that can be used to invoke a command.
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///
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/// http://msdn.microsoft.com/en-us/library/system.windows.input.keygesture.aspx
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class NS_GUI_CORE_API KeyGesture: public InputGesture
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{
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public:
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    KeyGesture();
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    KeyGesture(Key key, ModifierKeys modifiers = ModifierKeys_None);
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    ~KeyGesture();
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    /// Gets the key associated with this KeyGesture
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    Key GetKey() const;
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    /// Gets the modifier keys associated with this KeyGesture
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    ModifierKeys GetModifiers() const;
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    /// Gets a string to be displayed in UI
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    /// \prop
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    String GetDisplayString() const;
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    /// From InputGesture
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    //@{
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    bool Matches(BaseComponent* target, const RoutedEventArgs& args) override;
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    //@}
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private:
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    Key mKey;
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    ModifierKeys mModifiers;
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    NS_DECLARE_REFLECTION(KeyGesture, InputGesture)
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};
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}
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#endif
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