150 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			150 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
////////////////////////////////////////////////////////////////////////////////////////////////////
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// NoesisGUI - http://www.noesisengine.com
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// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef __GUI_COMMANDBINDING_H__
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#define __GUI_COMMANDBINDING_H__
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#include <NsCore/Noesis.h>
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#include <NsCore/BaseComponent.h>
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#include <NsCore/ReflectionDeclare.h>
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#include <NsCore/Delegate.h>
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#include <NsGui/CoreApi.h>
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#include <NsGui/IUITreeNode.h>
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#include <NsGui/RoutedEvent.h>
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namespace Noesis
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{
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NS_INTERFACE ICommand;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Provides data for the CanExecute and PreviewCanExecute routed events.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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struct CanExecuteRoutedEventArgs: public RoutedEventArgs
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{
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    /// The command associated with this event
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    const ICommand* command;
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    /// The command specific data
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    Ptr<BaseComponent> parameter;
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    /// Indicates whether the RoutedCommand associated with this event can be executed on the target
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    mutable bool canExecute = false;
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    /// Determines whether the input routed event that invoked the command should continue to route
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    /// through the element tree
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    mutable bool continueRouting = false;
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    CanExecuteRoutedEventArgs(BaseComponent* source, const RoutedEvent* event,
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        const ICommand* command, BaseComponent* parameter);
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};
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typedef Delegate<void (BaseComponent*, const CanExecuteRoutedEventArgs&)> CanExecuteRoutedEventHandler;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Provides data for the Executed and PreviewExecuted routed events.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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struct ExecutedRoutedEventArgs: public RoutedEventArgs
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{
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    /// The command associated with this event
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    const ICommand* command;
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    /// The command specific data
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    Ptr<BaseComponent> parameter;
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    ExecutedRoutedEventArgs(BaseComponent* source, const RoutedEvent* event,
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        const ICommand* command, BaseComponent* parameter);
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};
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typedef Delegate<void (BaseComponent*, const ExecutedRoutedEventArgs&)> ExecutedRoutedEventHandler;
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NS_WARNING_PUSH
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NS_MSVC_WARNING_DISABLE(4251 4275)
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Binds a RoutedCommand to the event handlers that implement the command.
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///
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/// http://msdn.microsoft.com/en-us/library/system.windows.input.commandbinding.aspx
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class NS_GUI_CORE_API CommandBinding: public BaseComponent, public IUITreeNode
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{
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public:
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    CommandBinding();
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    CommandBinding(ICommand* command);
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    CommandBinding(ICommand* command, const CanExecuteRoutedEventHandler& canExecuteHandler);
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    CommandBinding(ICommand* command, const ExecutedRoutedEventHandler& executedHandler);
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    CommandBinding(ICommand* command, const CanExecuteRoutedEventHandler& canExecuteHandler,
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        const ExecutedRoutedEventHandler& executedHandler);
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    ~CommandBinding();
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    /// Gets or sets the ICommand associated with this CommandBinding
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    //@{
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    ICommand* GetCommand() const;
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    void SetCommand(ICommand* command);
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    //@}
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    /// Occurs when the command associated with this CommandBinding initiates a check to determine 
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    /// whether the command can be executed on the current command target
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    DelegateEvent_<CanExecuteRoutedEventHandler> PreviewCanExecute();
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    /// Occurs when the command associated with this CommandBinding initiates a check to determine
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    /// whether the command can be executed on the command target
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    DelegateEvent_<CanExecuteRoutedEventHandler> CanExecute();
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    /// Occurs when the command associated with this CommandBinding executes
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    DelegateEvent_<ExecutedRoutedEventHandler> PreviewExecuted();
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    /// Occurs when the command associated with this CommandBinding executes
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    DelegateEvent_<ExecutedRoutedEventHandler> Executed();
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    // From IUITreeNode
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    //@{
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    IUITreeNode* GetNodeParent() const override;
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    void SetNodeParent(IUITreeNode* parent) override;
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    BaseComponent* FindNodeResource(const char* key, bool fullElementSearch) const override;
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    ObjectWithNameScope FindNodeName(const char* name) const override;
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    //@}
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    NS_IMPLEMENT_INTERFACE_FIXUP
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private:
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    friend struct CommandManager;
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    /// Raises specified event
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    //@{
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    void RaisePreviewCanExecute(BaseComponent* sender,
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        const CanExecuteRoutedEventArgs& args) const;
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    void RaiseCanExecute(BaseComponent* sender, const CanExecuteRoutedEventArgs& args) const;
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    void RaisePreviewExecuted(BaseComponent* sender,
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        const ExecutedRoutedEventArgs& args) const;
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    void RaiseExecuted(BaseComponent* sender, const ExecutedRoutedEventArgs& args) const;
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    //@}
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    bool CheckCanExecute(BaseComponent* sender, const ExecutedRoutedEventArgs& args) const;
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private:
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    Ptr<ICommand> mCommand;
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    IUITreeNode* mOwner;
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    CanExecuteRoutedEventHandler mPreviewCanExecute;
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    CanExecuteRoutedEventHandler mCanExecute;
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    ExecutedRoutedEventHandler mPreviewExecuted;
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    ExecutedRoutedEventHandler mExecuted;
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    NS_DECLARE_REFLECTION(CommandBinding, BaseComponent)
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};
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NS_WARNING_POP
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}
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#include <NsGui/CommandBinding.inl>
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#endif
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