73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////////////////
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// NoesisGUI - http://www.noesisengine.com
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// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef __GUI_CLOCKGROUP_H__
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#define __GUI_CLOCKGROUP_H__
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#include <NsCore/Noesis.h>
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#include <NsCore/Vector.h>
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#include <NsGui/Clock.h>
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namespace Noesis
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{
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class TimelineGroup;
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NS_WARNING_PUSH
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NS_MSVC_WARNING_DISABLE(4251 4275)
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// An assemblage of Clock types with behavior based off of a TimelineGroup.
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///
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/// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.clockgroup.aspx
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class NS_GUI_ANIMATION_API ClockGroup final: public Clock
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{
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public:
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ClockGroup(TimelineGroup* timelineGroup, bool controllable);
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~ClockGroup();
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NS_DECLARE_POOL_ALLOCATOR
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/// Gets the children collection of this ClockGroup
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void Add(Clock* clock);
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/// Gets the TimelineGroup object that dictates the behavior of this ClockGroup instance
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TimelineGroup* GetTimeline() const;
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/// Get number of children
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uint32_t GetChildrenCount() const;
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/// Get child at index position
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Clock* GetChild(uint32_t index) const;
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/// From Clock
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//@{
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bool Tick(double time, ClockState parentState) override;
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//@}
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private:
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/// From Clock
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//@{
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void SetOwner(TimeManager* owner) override;
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void Recycle(TimeManager* owner) override;
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//@}
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private:
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Vector<Ptr<Clock>> mChildren;
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NS_DECLARE_REFLECTION(ClockGroup, Clock)
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};
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NS_WARNING_POP
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}
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#endif
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