xmake.repo/packages/n/noesis/latest/Include/NsGui/AnimationClock.h
2024-12-22 19:15:02 +08:00

52 lines
1.5 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////////////////
// NoesisGUI - http://www.noesisengine.com
// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
////////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef __GUI_ANIMATIONCLOCK_H__
#define __GUI_ANIMATIONCLOCK_H__
#include <NsCore/Noesis.h>
#include <NsGui/Clock.h>
#include <NsGui/HandoffBehavior.h>
namespace Noesis
{
class AnimationTimeline;
class DependencyObject;
class DependencyProperty;
NS_INTERFACE ITimeManager;
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Maintains the run-time state of an AnimationTimeline and processes its output values.
///
/// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.animationclock.aspx
////////////////////////////////////////////////////////////////////////////////////////////////////
class NS_GUI_ANIMATION_API AnimationClock final: public Clock
{
public:
AnimationClock(AnimationTimeline* animation, bool controllable);
NS_DECLARE_POOL_ALLOCATOR
/// Starts the animation for the specified object and property
void Start(DependencyObject* object, const DependencyProperty* dp, ITimeManager* timeManager,
HandoffBehavior handoff = HandoffBehavior_SnapshotAndReplace);
private:
// From Clock
//@{
void Recycle(TimeManager* owner) override;
//@}
NS_DECLARE_REFLECTION(AnimationClock, Clock)
};
}
#endif