61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////////////////
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// NoesisGUI - http://www.noesisengine.com
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// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef __RENDER_TEXTURE_H__
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#define __RENDER_TEXTURE_H__
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#include <NsCore/Noesis.h>
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#include <NsCore/BaseComponent.h>
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#include <NsCore/Ptr.h>
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#include <NsCore/ReflectionDeclare.h>
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#include <NsRender/RenderDeviceApi.h>
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namespace Noesis
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{
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NS_WARNING_PUSH
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NS_MSVC_WARNING_DISABLE(4251)
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Base class for 2D textures
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class NS_RENDER_RENDERDEVICE_API Texture: public BaseComponent
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{
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public:
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/// Returns the width of the texture, in pixels
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virtual uint32_t GetWidth() const = 0;
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/// Returns the height of the texture, in pixels
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virtual uint32_t GetHeight() const = 0;
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/// Returns true if the texture has mipmaps
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virtual bool HasMipMaps() const = 0;
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/// Returns true when texture must be vertically inverted when mapped. This is true for surfaces
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/// on platforms (OpenGL) where texture V coordinate is zero at the "bottom of the texture"
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virtual bool IsInverted() const = 0;
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/// Returns true if the texture has an alpha channel that is not completely white. Just a hint
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/// to optimize rendering as alpha blending can be disabled when there is no transparency.
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virtual bool HasAlpha() const = 0;
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/// Stores custom private data
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void SetPrivateData(BaseComponent* data);
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private:
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Ptr<BaseComponent> mData;
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NS_DECLARE_REFLECTION(Texture, BaseComponent)
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};
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NS_WARNING_POP
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}
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#endif
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