108 lines
3.0 KiB
C++
108 lines
3.0 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////////////////
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// NoesisGUI - http://www.noesisengine.com
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// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef __GUI_VISUALTRANSITION_H__
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#define __GUI_VISUALTRANSITION_H__
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#include <NsCore/Noesis.h>
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#include <NsCore/ReflectionDeclare.h>
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#include <NsGui/DependencyObject.h>
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#include <NsGui/IUITreeNode.h>
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#include <NsGui/Duration.h>
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#include <NsGui/AnimationApi.h>
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namespace Noesis
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{
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class EasingFunctionBase;
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class Storyboard;
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NS_WARNING_PUSH
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NS_MSVC_WARNING_DISABLE(4251 4275)
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Represents the visual behavior that occurs when the control transitions from
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/// one state to another.
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///
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/// http://msdn.microsoft.com/en-us/library/system.windows.visualtransition.aspx
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class NS_GUI_ANIMATION_API VisualTransition: public DependencyObject, public IUITreeNode
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{
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public:
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VisualTransition();
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~VisualTransition();
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/// Gets or sets the name of the VisualState to transition from
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//@{
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Symbol GetFrom() const;
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void SetFrom(Symbol from);
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//@}
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/// Gets or sets the name of the VisualState to transition to
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//@{
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Symbol GetTo() const;
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void SetTo(Symbol to);
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//@}
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/// Gets or sets the amount of time it takes to move from one state to another
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//@{
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const Duration& GetGeneratedDuration() const;
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void SetGeneratedDuration(const Duration& duration);
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//@}
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/// Gets or sets the easing function applied to the generated animations
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//@{
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EasingFunctionBase* GetGeneratedEasingFunction() const;
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void SetGeneratedEasingFunction(EasingFunctionBase* function);
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//@}
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/// Gets or sets the Storyboard that occurs when the transition occurs
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//@{
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Storyboard* GetStoryboard() const;
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void SetStoryboard(Storyboard* storyboard);
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//@}
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/// If the transition has no From or To, is a default transition
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bool IsDefault() const;
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/// From IUITreeNode
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//@{
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IUITreeNode* GetNodeParent() const override;
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void SetNodeParent(IUITreeNode* parent) override;
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BaseComponent* FindNodeResource(const char* key, bool fullElementSearch) const override;
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ObjectWithNameScope FindNodeName(const char* name) const override;
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//@}
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NS_IMPLEMENT_INTERFACE_FIXUP
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protected:
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/// From DependencyObject
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//@{
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void OnInit() override;
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void OnObjectValueSet(BaseComponent* oldValue, BaseComponent* newValue) override;
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//@}
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private:
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Symbol mFrom;
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Symbol mTo;
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Duration mGeneratedDuration;
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Ptr<EasingFunctionBase> mGeneratedEasingFunction;
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Ptr<Storyboard> mStoryboard;
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IUITreeNode* mOwner;
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NS_DECLARE_REFLECTION(VisualTransition, DependencyObject)
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};
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NS_WARNING_POP
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}
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#endif
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