xmake.repo/packages/n/noesis/latest/Include/NsGui/Thumb.h
2024-12-22 19:15:02 +08:00

162 lines
5.5 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////////////////
// NoesisGUI - http://www.noesisengine.com
// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
////////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef __GUI_THUMB_H__
#define __GUI_THUMB_H__
#include <NsCore/Noesis.h>
#include <NsGui/CoreApi.h>
#include <NsGui/Control.h>
namespace Noesis
{
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Provides information about the *DragCompleted* event that occurs when a user completes a drag
/// operation with the mouse of a Thumb control.
////////////////////////////////////////////////////////////////////////////////////////////////////
struct DragCompletedEventArgs: public RoutedEventArgs
{
/// Gets whether the drag operation for a Thumb was canceled by a call to the CancelDrag method
bool canceled;
/// Gets horizontal change in position of the Thumb after the user drags the control with mouse
float horizontalChange;
/// Gets vertical change in position of the Thumb after the user drags the control with mouse
float verticalChange;
DragCompletedEventArgs(BaseComponent* source, bool canceled, float hChange, float vChange);
};
typedef Delegate<void (BaseComponent*, const DragCompletedEventArgs&)> DragCompletedEventHandler;
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Provides information about the *DragStarted* event that occurs when a user drags a Thumb control
/// with the mouse.
////////////////////////////////////////////////////////////////////////////////////////////////////
struct DragStartedEventArgs: public RoutedEventArgs
{
/// Gets the horizontal offset of the mouse click relative to the screen coordinates of Thumb
float horizontalOffset;
/// Gets the vertical offset of the mouse click relative to the screen coordinates of the Thumb
float verticalOffset;
DragStartedEventArgs(BaseComponent* source, float hOffset, float voffset);
};
typedef Delegate<void (BaseComponent*, const DragStartedEventArgs&)> DragStartedEventHandler;
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Provides information about the *DragDelta* event that occurs one or more times when a user drags
/// a Thumb control with the mouse.
////////////////////////////////////////////////////////////////////////////////////////////////////
struct DragDeltaEventArgs: public RoutedEventArgs
{
/// Gets horizontal change in position of the Thumb after the user drags the control with mouse
float horizontalChange;
/// Gets vertical change in position of the Thumb after the user drags the control with mouse
float verticalChange;
DragDeltaEventArgs(BaseComponent* source, float hChange, float vChange);
};
typedef Delegate<void (BaseComponent*, const DragDeltaEventArgs&)> DragDeltaEventHandler;
NS_WARNING_PUSH
NS_MSVC_WARNING_DISABLE(4251 4275)
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Represents a control that can be dragged by the user.
///
/// http://msdn.microsoft.com/en-us/library/system.windows.controls.primitives.thumb.aspx
////////////////////////////////////////////////////////////////////////////////////////////////////
class NS_GUI_CORE_API Thumb: public Control
{
public:
Thumb();
/// Gets whether the Thumb control has logical focus and mouse capture and the left mouse
/// button is pressed
bool GetIsDragging() const;
/// Cancels current dragging operation
void CancelDrag();
/// Occurs when the Thumb control loses mouse capture
UIElement::RoutedEvent_<DragCompletedEventHandler> DragCompleted();
/// Occurs one or more times as the mouse changes position when a Thumb control has logical
/// focus and mouse capture
UIElement::RoutedEvent_<DragDeltaEventHandler> DragDelta();
/// Occurs when a Thumb control receives logical focus and mouse capture
UIElement::RoutedEvent_<DragStartedEventHandler> DragStarted();
public:
/// Dependency properties
//@{
static const DependencyProperty* IsDraggingProperty;
//@}
/// Dependency events
//@{
static const RoutedEvent* DragCompletedEvent;
static const RoutedEvent* DragDeltaEvent;
static const RoutedEvent* DragStartedEvent;
//@}
protected:
// Responds to a change in the value of the IsDragging property
virtual void OnDraggingChanged(const DependencyPropertyChangedEventArgs& e);
// From Control
//@{
void UpdateVisualStates();
//@}
// From UIElement
//@{
void OnMouseLeftButtonDown(const MouseButtonEventArgs& e);
void OnMouseLeftButtonUp(const MouseButtonEventArgs& e);
void OnMouseMove(const MouseEventArgs& e);
void OnTouchDown(const TouchEventArgs& e);
void OnTouchUp(const TouchEventArgs& e);
void OnTouchMove(const TouchEventArgs& e);
void OnManipulationStarting(const ManipulationStartingEventArgs& e);
//@}
// From DependencyObject
//@{
bool OnPropertyChanged(const DependencyPropertyChangedEventArgs& args);
//@}
private:
bool StartDrag(const Point& p);
bool StopDrag(const Point& p);
bool Drag(const Point& p);
private:
friend class Slider;
Point mStartThumbPosition;
Point mStartScreenPosition;
Point mCurrentScreenPosition;
NS_DECLARE_REFLECTION(Thumb, Control)
};
NS_WARNING_POP
}
#include <NsGui/Thumb.inl>
#endif