xmake.repo/packages/n/noesis/latest/Include/NsGui/FocusManager.h
2024-12-22 19:15:02 +08:00

99 lines
3.8 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////////////////
// NoesisGUI - http://www.noesisengine.com
// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
////////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef __GUI_FOCUSMANAGER_H__
#define __GUI_FOCUSMANAGER_H__
#include <NsCore/Noesis.h>
#include <NsGui/CoreApi.h>
#include <NsCore/ReflectionDeclare.h>
#include <NsCore/BaseComponent.h>
namespace Noesis
{
class DependencyObject;
class DependencyProperty;
class RoutedEvent;
class UIElement;
struct RoutedEventArgs;
template<class T> class Delegate;
typedef Delegate<void (BaseComponent*, const RoutedEventArgs&)> RoutedEventHandler;
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Provides a set of static methods, attached properties, and events for determining and setting
/// focus scopes and for setting the focused element within the scope.
///
/// There are two concepts concerning focus: keyboard focus and logical focus.
///
/// **Keyboard focus** pertains to the element that is currently receiving keyboard input. There can be
/// only one element with keyboard focus. This element with keyboard focus has *IsKeyboardFocused*
/// set to true. *Keyboard.FocusedElement* returns the element with keyboard focus.
///
/// **Logical focus** pertains to the *FocusManager.FocusedElement* within a specific focus scope.
///
/// There can be multiple elements with logical focus, but there can only be one element with
/// logical focus within a single focus scope. An element with logical focus has *IsFocused* set to
/// true, but does not necessarily have keyboard focus. However, an element with keyboard focus will
/// have logical focus.
///
/// It is possible to define a focus scope within a focus scope. In this case,
/// both the parent focus scope and the child focus scope can have a *FocusManager.FocusedElement*.
///
/// http://msdn.microsoft.com/en-us/library/system.windows.input.focusmanager.aspx
////////////////////////////////////////////////////////////////////////////////////////////////////
class NS_GUI_CORE_API FocusManager
{
public:
/// Determines whether the element this property is attached to has logical focus
//@{
static UIElement* GetFocusedElement(DependencyObject* element);
static void SetFocusedElement(DependencyObject* element, UIElement* value);
//@}
/// Determines whether the element this property is attached to is a focus scope
//@{
static bool GetIsFocusScope(DependencyObject* element);
static void SetIsFocusScope(DependencyObject* element, bool value);
//@}
/// Determines the closest ancestor of the specified element that has IsFocusScope set to true
static DependencyObject* GetFocusScope(DependencyObject* element);
/// Adds a handler for the GotFocus attached event
static void AddGotFocusHandler(UIElement* element, const RoutedEventHandler& handler);
/// Removes a handler for the GotFocus attached event
static void RemoveGotFocusHandler(UIElement* element, const RoutedEventHandler& handler);
/// Adds a handler for the LostFocus attached event
static void AddLostFocusHandler(UIElement* element, const RoutedEventHandler& handler);
/// Removes a handler for the LostFocus attached event
static void RemoveLostFocusHandler(UIElement* element, const RoutedEventHandler& handler);
public:
/// Dependency properties
//@{
static const DependencyProperty* FocusedElementProperty;
static const DependencyProperty* IsFocusScopeProperty;
//@}
/// Routed events
//@{
static const RoutedEvent* LostFocusEvent;
static const RoutedEvent* GotFocusEvent;
//@}
NS_DECLARE_REFLECTION(FocusManager, NoParent)
};
}
#endif