65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////////////////
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// NoesisGUI - http://www.noesisengine.com
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// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef __GUI_EXPONENTIALEASE_H__
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#define __GUI_EXPONENTIALEASE_H__
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#include <NsCore/Noesis.h>
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#include <NsCore/ReflectionDeclare.h>
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#include <NsGui/EasingFunctionBase.h>
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#include <NsGui/AnimationApi.h>
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namespace Noesis
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{
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Represents an easing function that creates an animation that accelerates and/or decelerates
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/// using an exponential formula.
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///
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/// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.exponentialease.aspx
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class NS_GUI_ANIMATION_API ExponentialEase: public EasingFunctionBase
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{
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public:
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ExponentialEase();
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~ExponentialEase();
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/// Gets or sets the exponent used to determine the interpolation of the animation.
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//@{
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float GetExponent() const;
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void SetExponent(float exponent);
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//@}
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// Hides Freezable methods for convenience
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//@{
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Ptr<ExponentialEase> Clone() const;
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Ptr<ExponentialEase> CloneCurrentValue() const;
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//@}
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public:
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static const DependencyProperty* ExponentProperty;
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protected:
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/// From Freezable
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//@{
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Ptr<Freezable> CreateInstanceCore() const override;
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//@}
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/// From EasingFunctionBase
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//@{
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float EaseInCore(float normalizedTime) override;
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//@}
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NS_DECLARE_REFLECTION(ExponentialEase, EasingFunctionBase)
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};
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}
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#endif
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