59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////////////////
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// NoesisGUI - http://www.noesisengine.com
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// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef __GUI_EFFECT_H__
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#define __GUI_EFFECT_H__
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#include <NsCore/Noesis.h>
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#include <NsGui/CoreApi.h>
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#include <NsGui/Animatable.h>
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#include <NsGui/IRenderProxyCreator.h>
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#include <NsCore/ReflectionDeclare.h>
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namespace Noesis
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{
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NS_WARNING_PUSH
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NS_MSVC_WARNING_DISABLE(4251 4275)
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Provides a custom bitmap effect.
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///
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/// Derive from the Effect class to implement a custom bitmap effect. In most cases, you will
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/// derive from ShaderEffect.
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///
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/// https://docs.microsoft.com/en-us/dotnet/api/system.windows.media.effects.effect
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class NS_GUI_CORE_API Effect: public Animatable, public IRenderProxyCreator
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{
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public:
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Effect();
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Effect(const Effect&) = delete;
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Effect& operator=(const Effect&) = delete;
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virtual ~Effect() = 0;
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/// From IRenderProxyCreator
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//@{
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void UnregisterRenderer(ViewId viewId) override;
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//@}
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NS_IMPLEMENT_INTERFACE_FIXUP
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protected:
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ProxyFlags mUpdateFlags;
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NS_DECLARE_REFLECTION(Effect, Animatable)
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};
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NS_WARNING_POP
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}
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#endif
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