xmake.repo/packages/n/noesis/latest/Include/NsGui/EasingFunctionBase.h
2024-12-22 19:15:02 +08:00

87 lines
2.7 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////////////////
// NoesisGUI - http://www.noesisengine.com
// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
////////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef __GUI_EASINGFUNCTIONBASE_H__
#define __GUI_EASINGFUNCTIONBASE_H__
#include <NsCore/Noesis.h>
#include <NsCore/ReflectionDeclare.h>
#include <NsCore/ReflectionDeclareEnum.h>
#include <NsGui/Animatable.h>
#include <NsGui/IEasingFunction.h>
#include <NsGui/AnimationApi.h>
namespace Noesis
{
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Specifies how the animation associated with an easing function interpolates.
////////////////////////////////////////////////////////////////////////////////////////////////////
enum EasingMode
{
/// Interpolation follows 100% interpolation minus the output of the formula associated with
/// the easing function
EasingMode_EaseOut,
/// Interpolation follows the mathematical formula associated with the easing function
EasingMode_EaseIn,
/// Interpolation uses EaseIn for the first half of the animation and EaseOut for the second
/// half
EasingMode_EaseInOut
};
NS_WARNING_PUSH
NS_MSVC_WARNING_DISABLE(4251 4275)
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Provides the base class for all the easing functions. You can create your own custom easing
/// functions by inheriting from this class.
///
/// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.easingfunctionbase.aspx
////////////////////////////////////////////////////////////////////////////////////////////////////
class NS_GUI_ANIMATION_API EasingFunctionBase: public Animatable, public IEasingFunction
{
public:
EasingFunctionBase();
virtual ~EasingFunctionBase() = 0;
/// Gets or sets a value that specifies how the animation interpolates
//@{
EasingMode GetEasingMode() const;
void SetEasingMode(EasingMode mode);
//@}
/// From IEasingFunction
//@{
float Ease(float normalizedTime) override;
//@}
NS_IMPLEMENT_INTERFACE_FIXUP
public:
/// Dependency properties
//@{
static const DependencyProperty* EasingModeProperty;
//@}
protected:
/// Provides the logic portion of the easing function that you can override to produce the
/// EaseIn mode of the custom easing function
virtual float EaseInCore(float normalizedTime) = 0;
NS_DECLARE_REFLECTION(EasingFunctionBase, Animatable)
};
NS_WARNING_POP
}
NS_DECLARE_REFLECTION_ENUM_EXPORT(NS_GUI_ANIMATION_API, Noesis::EasingMode)
#endif