73 lines
2.0 KiB
C++
73 lines
2.0 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////////////////
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// NoesisGUI - http://www.noesisengine.com
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// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef __GUI_BOUNCEEASE_H__
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#define __GUI_BOUNCEEASE_H__
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#include <NsCore/Noesis.h>
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#include <NsCore/ReflectionDeclare.h>
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#include <NsGui/EasingFunctionBase.h>
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#include <NsGui/AnimationApi.h>
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namespace Noesis
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{
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Represents an easing function that creates an animated bouncing effect.
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///
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/// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.bounceease.aspx
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class NS_GUI_ANIMATION_API BounceEase: public EasingFunctionBase
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{
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public:
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BounceEase();
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~BounceEase();
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/// Gets or sets the number of bounces
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//@{
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int32_t GetBounces() const;
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void SetBounces(int32_t bounces);
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//@}
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/// Gets or sets a value that specifies how bouncy the bounce animation is. Low values of this
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/// property result in bounces with little lose of height between bounces (more bouncy) while
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/// high values result in dampened bounces (less bouncy)
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//@{
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float GetBounciness() const;
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void SetBounciness(float bounciness);
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//@}
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// Hides Freezable methods for convenience
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//@{
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Ptr<BounceEase> Clone() const;
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Ptr<BounceEase> CloneCurrentValue() const;
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//@}
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public:
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static const DependencyProperty* BouncesProperty;
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static const DependencyProperty* BouncinessProperty;
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protected:
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/// From Freezable
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//@{
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Ptr<Freezable> CreateInstanceCore() const override;
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//@}
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/// From EasingFunctionBase
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//@{
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float EaseInCore(float normalizedTime) override;
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//@}
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NS_DECLARE_REFLECTION(BounceEase, EasingFunctionBase)
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};
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}
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#endif
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