207 lines
7.1 KiB
C++
207 lines
7.1 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////////////////
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// NoesisGUI - http://www.noesisengine.com
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// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef __GUI_BINDING_H__
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#define __GUI_BINDING_H__
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#include <NsCore/Noesis.h>
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#include <NsCore/Ptr.h>
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#include <NsCore/Symbol.h>
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#include <NsCore/ReflectionDeclareEnum.h>
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#include <NsGui/BaseBinding.h>
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#include <NsGui/CoreApi.h>
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#include <NsGui/UpdateSourceTrigger.h>
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#include <NsGui/IUITreeNode.h>
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namespace Noesis
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{
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class DependencyObject;
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class DependencyProperty;
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class PropertyPath;
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class RelativeSource;
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class FrameworkElement;
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NS_INTERFACE IValueConverter;
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enum BindingMode: int32_t;
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NS_WARNING_PUSH
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NS_MSVC_WARNING_DISABLE(4251 4275)
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Provides high-level access to the definition of a binding, which connects the properties
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/// of binding target objects and any data source.
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///
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/// Example:
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///
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/// .. code-block:: xml
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///
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/// <TextBlock Text="{Binding Source={StaticResource myDataSource}, Path=PersonName}"/>
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///
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/// http://msdn.microsoft.com/en-us/library/system.windows.data.binding.aspx
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class NS_GUI_CORE_API Binding: public BaseBinding
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{
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public:
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/// Default constructor
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Binding();
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/// Constructor with an initial property path
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Binding(const char* path);
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Binding(const DependencyProperty* path);
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/// Constructor with an initial property path and a source
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Binding(const char* path, BaseComponent* source);
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Binding(const DependencyProperty* path, BaseComponent* source);
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/// Constructor with an initial property path and an element name
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Binding(const char* path, const char* elementName);
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Binding(const DependencyProperty* path, const char* elementName);
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/// Constructor with an initial property path and a relative source
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Binding(const char* path, RelativeSource* relativeSource);
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Binding(const DependencyProperty* path, RelativeSource* relativeSource);
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/// Destructor
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~Binding();
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/// Gets or sets the name of the element to use as the binding source object.
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/// Only one of the three properties, *ElementName*, *Source*, or *RelativeSource*, should be
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/// set for each binding, or a conflict can occur. Setting this property shows an error if
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/// there is a binding source conflict
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//@{
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const char* GetElementName() const;
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void SetElementName(const char* elementName);
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//@}
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/// Gets or sets the object to use as the binding source.
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/// Only one of the three properties, *ElementName*, *Source*, or *RelativeSource*, should be
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/// set for each binding, or a conflict can occur. Setting this property shows an error if
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/// there is a binding source conflict
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//@{
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BaseComponent* GetSource() const;
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void SetSource(BaseComponent* source);
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//@}
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/// Gets or sets the binding source by specifying its location relative to the position of
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/// the binding target.
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/// Only one of the three properties, *ElementName*, *Source*, or *RelativeSource*, should be
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/// set for each binding, or a conflict can occur. Setting this property shows an error if
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/// there is a binding source conflict
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//@{
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RelativeSource* GetRelativeSource() const;
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void SetRelativeSource(RelativeSource* source);
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//@}
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/// Gets or sets the path to the binding source property
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//@{
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PropertyPath* GetPath() const;
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void SetPath(PropertyPath* path);
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//@}
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/// Gets or sets the binding mode. It can be set to one of the following values of the
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/// *BindingMode* enumeration:
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///
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/// * *OneWay*: The target is updated whenever the source changes.
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///
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/// * *TwoWay*: A change to either the target or source updates the other.
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///
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/// * *OneWayToSource*: The opposite of *OneWay*. The source is updated whenever the target
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/// changes.
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///
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/// * *OneTime*: This works just like *OneWay*, except changes to the source are not
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/// reflected at the target. The target retains a snapshot of the source at the time the
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/// *Binding* is initiated.
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//@{
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BindingMode GetMode() const;
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void SetMode(BindingMode mode);
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//@}
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/// Gets or sets the converter to use. If you set the Converter and StringFormat properties,
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/// the converter is applied to the data value first, and then the StringFormat is applied
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//@{
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IValueConverter* GetConverter() const;
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void SetConverter(IValueConverter* converter);
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//@}
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/// Gets or sets the parameter to pass to the Converter
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//@{
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BaseComponent* GetConverterParameter() const;
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void SetConverterParameter(BaseComponent* parameter);
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//@}
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/// Gets or sets a value that determines the timing of binding source updates:
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///
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/// * *Default*: The default UpdateSourceTrigger value of the binding target property. The
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/// default value for most dependency properties is *PropertyChanged*, while the *Text*
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/// property has a default value of *LostFocus*.
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///
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/// * *PropertyChanged*: The source is updated whenever the target property value changes.
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///
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/// * *LostFocus*: When the target property value changes, the source is only updated after
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/// the target element loses focus.
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///
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/// * *Explicit*: The source is only updated when you make an explicit call to
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/// *BindingExpression.UpdateSource*.
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//@{
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UpdateSourceTrigger GetUpdateSourceTrigger() const;
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void SetUpdateSourceTrigger(UpdateSourceTrigger value);
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//@}
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/// Find data from the appropriate source: Source, ElementName, RelativeSource or DataContext
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ObjectWithNameScope GetSourceObject(DependencyObject* target,
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const DependencyProperty* targetProperty) const;
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/// From MarkupExtension
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//@{
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/// Can return 0 when the source object is not resolvable (doesn't throw exception)
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Ptr<BaseComponent> ProvideValue(const ValueTargetProvider* provider) override;
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//@}
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// Item[] property is used to notify of changes on collections
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static Symbol ItemNotifyName();
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// Placeholder item to keep bindings working when item containers are recycled
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static BaseComponent* DisconnectedItem();
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/// A source property or a converter can return *Binding.DoNothing* to instruct the binding
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/// engine to do nothing when binding gets evaluated
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/// \prop
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static BaseComponent* GetDoNothing();
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private:
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void RegisterSource();
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void UnregisterSource();
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void OnSourceDestroyed(DependencyObject* object);
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void SetSourceImpl(BaseComponent* source);
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private:
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String mElementName;
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BaseComponent* mSource;
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Ptr<RelativeSource> mRelativeSource;
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Ptr<PropertyPath> mPath;
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BindingMode mMode;
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Ptr<IValueConverter> mConverter;
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Ptr<BaseComponent> mConverterParameter;
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UpdateSourceTrigger mUpdateSourceTrigger;
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NS_DECLARE_REFLECTION(Binding, BaseBinding)
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};
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NS_WARNING_POP
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}
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#endif
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