xmake.repo/packages/n/noesis/latest/Include/NsGui/BeginStoryboard.h
2024-12-22 19:15:02 +08:00

84 lines
2.3 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////////////////
// NoesisGUI - http://www.noesisengine.com
// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
////////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef __GUI_BEGINSTORYBOARD_H__
#define __GUI_BEGINSTORYBOARD_H__
#include <NsCore/Noesis.h>
#include <NsGui/AnimationApi.h>
#include <NsGui/TriggerAction.h>
#include <NsGui/HandoffBehavior.h>
#include <NsCore/ReflectionDeclare.h>
#include <NsCore/ReflectionDeclareEnum.h>
#include <NsCore/String.h>
namespace Noesis
{
class Storyboard;
NS_WARNING_PUSH
NS_MSVC_WARNING_DISABLE(4251 4275)
////////////////////////////////////////////////////////////////////////////////////////////////////
/// A trigger action that begins a Storyboard and distributes its animations to their targeted
/// objects and properties.
///
/// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.beginstoryboard.aspx
////////////////////////////////////////////////////////////////////////////////////////////////////
class NS_GUI_ANIMATION_API BeginStoryboard final: public TriggerAction
{
public:
BeginStoryboard();
/// Gets or sets the proper hand-off behavior to start an animation clock in this storyboard
//@{
HandoffBehavior GetHandoffBehavior() const;
void SetHandoffBehavior(HandoffBehavior behavior);
//@}
/// Gets or sets the name of the BeginStoryboard object. By naming the BeginStoryboard object,
/// the Storyboard can be controlled after it is started
//@{
const char* GetName() const;
void SetName(const char* name);
//@}
/// Gets or sets the Storyboard that this BeginStoryboard starts
//@{
Storyboard* GetStoryboard() const;
void SetStoryboard(Storyboard* storyboard);
//@}
/// From TriggerAction
//@{
void Invoke(FrameworkElement* target, FrameworkElement* nameScope = 0) override;
void Seal() override;
//@}
public:
/// Dependency properties
//@{
static const DependencyProperty* StoryboardProperty;
//@}
private:
HandoffBehavior mHandoffBehavior;
String mName;
bool mValidTargets;
NS_DECLARE_REFLECTION(BeginStoryboard, TriggerAction)
};
NS_WARNING_POP
}
#endif