95 lines
3.0 KiB
C++
95 lines
3.0 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// NoesisGUI - http://www.noesisengine.com
|
|
// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#ifndef __GUI_ANIMATIONTIMELINE_H__
|
|
#define __GUI_ANIMATIONTIMELINE_H__
|
|
|
|
|
|
#include <NsCore/Noesis.h>
|
|
#include <NsGui/Timeline.h>
|
|
#include <NsGui/AnimationApi.h>
|
|
#include <NsGui/HandoffBehavior.h>
|
|
|
|
|
|
namespace Noesis
|
|
{
|
|
|
|
class Clock;
|
|
class AnimationClock;
|
|
class EasingFunctionBase;
|
|
NS_INTERFACE ITimeManager;
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
/// Defines a segment of time over which output values are produced. These values are used to
|
|
/// animate a target property.
|
|
///
|
|
/// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.animationtimeline.aspx
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
class NS_GUI_ANIMATION_API AnimationTimeline: public Timeline
|
|
{
|
|
public:
|
|
AnimationTimeline();
|
|
virtual ~AnimationTimeline() = 0;
|
|
|
|
/// Calculates the current animated value depending on current clock state
|
|
virtual Ptr<BaseComponent> GetCurrentValue(BaseComponent* defaultOrigin,
|
|
BaseComponent* defaultDestination, AnimationClock* clock) = 0;
|
|
|
|
/// Begins the animation timeline creating a compatible clock
|
|
void Start(DependencyObject* target, const DependencyProperty* dp, ITimeManager* timeManager,
|
|
HandoffBehavior handoff = HandoffBehavior_SnapshotAndReplace);
|
|
|
|
/// Returns the type of property that can be animated by this animation
|
|
/// \prop
|
|
virtual const Type* GetTargetPropertyType() const = 0;
|
|
|
|
/// Identifies the IsAdditive dependency property.
|
|
//@{
|
|
bool GetIsAdditive() const;
|
|
void SetIsAdditive(bool value);
|
|
//@}
|
|
|
|
/// Identifies the IsCumulative dependency property.
|
|
//@{
|
|
bool GetIsCumulative() const;
|
|
void SetIsCumulative(bool value);
|
|
//@}
|
|
|
|
/// Returns a new timeline used as transition (used by VisualStateManager)
|
|
//@{
|
|
virtual Ptr<AnimationTimeline> CreateTransitionFrom(EasingFunctionBase* easing) const;
|
|
virtual Ptr<AnimationTimeline> CreateTransitionTo(EasingFunctionBase* easing) const;
|
|
//@}
|
|
|
|
// Hides Freezable methods for convenience
|
|
//@{
|
|
Ptr<AnimationTimeline> Clone() const;
|
|
Ptr<AnimationTimeline> CloneCurrentValue() const;
|
|
//@}
|
|
|
|
public:
|
|
/// Dependency properties
|
|
//@{
|
|
static const DependencyProperty* IsAdditiveProperty;
|
|
static const DependencyProperty* IsCumulativeProperty;
|
|
//@}
|
|
|
|
protected:
|
|
/// From Timeline
|
|
//@{
|
|
Ptr<Clock> CreateClockCore(TimeManager* timeManager, bool hasControllableRoot) override;
|
|
Duration GetNaturalDuration(Clock* clock) const override;
|
|
Duration GetEffectiveDuration() const override;
|
|
//@}
|
|
|
|
NS_DECLARE_REFLECTION(AnimationTimeline, Timeline)
|
|
};
|
|
|
|
}
|
|
|
|
|
|
#endif
|