52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////////////////
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// NoesisGUI - http://www.noesisengine.com
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// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef __GUI_ANIMATIONCLOCK_H__
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#define __GUI_ANIMATIONCLOCK_H__
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#include <NsCore/Noesis.h>
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#include <NsGui/Clock.h>
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#include <NsGui/HandoffBehavior.h>
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namespace Noesis
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{
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class AnimationTimeline;
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class DependencyObject;
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class DependencyProperty;
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NS_INTERFACE ITimeManager;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Maintains the run-time state of an AnimationTimeline and processes its output values.
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///
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/// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.animationclock.aspx
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class NS_GUI_ANIMATION_API AnimationClock final: public Clock
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{
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public:
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AnimationClock(AnimationTimeline* animation, bool controllable);
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NS_DECLARE_POOL_ALLOCATOR
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/// Starts the animation for the specified object and property
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void Start(DependencyObject* object, const DependencyProperty* dp, ITimeManager* timeManager,
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HandoffBehavior handoff = HandoffBehavior_SnapshotAndReplace);
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private:
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// From Clock
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//@{
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void Recycle(TimeManager* owner) override;
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//@}
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NS_DECLARE_REFLECTION(AnimationClock, Clock)
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};
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}
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#endif
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