//////////////////////////////////////////////////////////////////////////////////////////////////// // NoesisGUI - http://www.noesisengine.com // Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved. //////////////////////////////////////////////////////////////////////////////////////////////////// #ifndef __GUI_POINT3DANIMATIONUSINGKEYFRAMES_H__ #define __GUI_POINT3DANIMATIONUSINGKEYFRAMES_H__ #include #include #include namespace Noesis { struct Point3D; class Point3DKeyFrame; template class FreezableCollection; //////////////////////////////////////////////////////////////////////////////////////////////////// /// Represents a collection of Point3DKeyFrame objects. /// /// This collection is used as part of a Point3DAnimationUsingKeyFrames to animate a Point3D /// property value along a set of key frames. /// /// https://docs.microsoft.com/en-us/dotnet/api/system.windows.media.animation.point3dkeyframecollection //////////////////////////////////////////////////////////////////////////////////////////////////// typedef FreezableCollection Point3DKeyFrameCollection; NS_WARNING_PUSH NS_MSVC_WARNING_DISABLE(4251 4275) //////////////////////////////////////////////////////////////////////////////////////////////////// /// Animates the value of a *Point3D* property along a set of *KeyFrames*. /// /// A key frame animation's target values are defined by its KeyFrames property, which contains a /// collection of Point3DKeyFrame objects. Each Point3DKeyFrame defines a segment of the animation /// with its own target Value and KeyTime. When the animation runs, it progresses from one key value /// to the next at the specified key times. /// /// There are three types of Point3DKeyFrame classes, one for each supported interpolation method: /// LinearPoint3DKeyFrame, DiscretePoint3DKeyFrame, and SplinePoint3DKeyFrame. /// /// Unlike a Point3DAnimation, a Point3DAnimationUsingKeyFrames can have more than two of target /// values. You can also control the interpolation method of individual Point3DKeyFrame segments. /// /// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.point3danimationusingkeyframes.aspx //////////////////////////////////////////////////////////////////////////////////////////////////// class NS_GUI_ANIMATION_API Point3DAnimationUsingKeyFrames final: public Point3DAnimationBase { public: Point3DAnimationUsingKeyFrames(); ~Point3DAnimationUsingKeyFrames(); /// Gets the collection of KeyFrame objects that define the animation Point3DKeyFrameCollection* GetKeyFrames() const; // Hides Freezable methods for convenience //@{ Ptr Clone() const; Ptr CloneCurrentValue() const; //@} private: /// From DependencyObject //@{ void OnInit() override; //@} /// From Freezable //@{ void CloneCommonCore(const Freezable* source) override; Ptr CreateInstanceCore() const override; //@} /// From Timeline //@{ Duration GetNaturalDuration(Clock* clock) const override; Duration GetEffectiveDuration() const override; //@} /// From AnimationTimeline //@{ Ptr CreateTransitionFrom(EasingFunctionBase* easing) const override; Ptr CreateTransitionTo(EasingFunctionBase* easing) const override; //@} /// From Point3DAnimationBase //@{ Point3D GetCurrentValueCore(const Point3D& defaultOrigin, const Point3D& defaultDestination, AnimationClock* clock) override; //@} private: mutable Ptr mKeyFrames; Vector, double>> mOrderedFrames; mutable Duration mNaturalDuration; NS_DECLARE_REFLECTION(Point3DAnimationUsingKeyFrames, Point3DAnimationBase) }; NS_WARNING_POP } #endif