//////////////////////////////////////////////////////////////////////////////////////////////////// // NoesisGUI - http://www.noesisengine.com // Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved. //////////////////////////////////////////////////////////////////////////////////////////////////// #ifndef __GUI_OBJECTANIMATIONUSINGKEYFRAMES_H__ #define __GUI_OBJECTANIMATIONUSINGKEYFRAMES_H__ #include #include #include namespace Noesis { class ObjectKeyFrame; template class FreezableCollection; //////////////////////////////////////////////////////////////////////////////////////////////////// /// Represents a collection of ObjectKeyFrame objects. /// /// This collection is used as part of an ObjectAnimationUsingKeyFrames to animate an Object /// property value along a set of key frames. /// /// https://docs.microsoft.com/en-us/dotnet/api/system.windows.media.animation.objectkeyframecollection //////////////////////////////////////////////////////////////////////////////////////////////////// typedef FreezableCollection ObjectKeyFrameCollection; NS_WARNING_PUSH NS_MSVC_WARNING_DISABLE(4251 4275) //////////////////////////////////////////////////////////////////////////////////////////////////// /// Animates the value of a *BaseComponent* property along a set of *KeyFrames*. /// /// A key frame animation's target values are defined by its KeyFrames property, which contains a /// collection of ObjectKeyFrame objects. Each ObjectKeyFrame defines a segment of the animation /// with its own target Value and KeyTime. When the animation runs, it progresses from one key value /// to the next at the specified key times. /// /// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.objectanimationusingkeyframes.aspx //////////////////////////////////////////////////////////////////////////////////////////////////// class NS_GUI_ANIMATION_API ObjectAnimationUsingKeyFrames final: public ObjectAnimationBase { public: ObjectAnimationUsingKeyFrames(); ~ObjectAnimationUsingKeyFrames(); /// Gets the collection of KeyFrame objects that define the animation ObjectKeyFrameCollection* GetKeyFrames() const; // Hides Freezable methods for convenience //@{ Ptr Clone() const; Ptr CloneCurrentValue() const; //@} private: /// From DependencyObject //@{ void OnInit() override; //@} /// From Freezable //@{ void CloneCommonCore(const Freezable* source) override; Ptr CreateInstanceCore() const override; //@} /// From Timeline //@{ Duration GetNaturalDuration(Clock* clock) const override; Duration GetEffectiveDuration() const override; //@} /// From ObjectAnimationBase //@{ Ptr GetCurrentValueCore(BaseComponent* defaultOrigin, BaseComponent* defaultDestination, AnimationClock* clock) override; //@} private: mutable Ptr mKeyFrames; Vector, double>> mOrderedFrames; mutable Duration mNaturalDuration; NS_DECLARE_REFLECTION(ObjectAnimationUsingKeyFrames, ObjectAnimationBase) }; NS_WARNING_POP } #endif