//////////////////////////////////////////////////////////////////////////////////////////////////// // NoesisGUI - http://www.noesisengine.com // Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved. //////////////////////////////////////////////////////////////////////////////////////////////////// #ifndef __GUI_INT64ANIMATIONUSINGKEYFRAMES_H__ #define __GUI_INT64ANIMATIONUSINGKEYFRAMES_H__ #include #include #include namespace Noesis { class Int64KeyFrame; template class FreezableCollection; //////////////////////////////////////////////////////////////////////////////////////////////////// /// Represents a collection of Int64KeyFrame objects. /// /// This collection is used as part of a Int64AnimationUsingKeyFrames to animate a Int64 property /// value along a set of key frames. /// /// https://docs.microsoft.com/en-us/dotnet/api/system.windows.media.animation.int64keyframecollection //////////////////////////////////////////////////////////////////////////////////////////////////// typedef FreezableCollection Int64KeyFrameCollection; NS_WARNING_PUSH NS_MSVC_WARNING_DISABLE(4251 4275) //////////////////////////////////////////////////////////////////////////////////////////////////// /// Animates the value of a *Int64* property along a set of *KeyFrames*. /// /// A key frame animation's target values are defined by its KeyFrames property, which contains a /// collection of Int64KeyFrame objects. Each Int64KeyFrame defines a segment of the animation with /// its own target Value and KeyTime. When the animation runs, it progresses from one key value to /// the next at the specified key times. /// /// There are three types of Int64KeyFrame classes, one for each supported interpolation method: /// LinearInt64KeyFrame, DiscreteInt64KeyFrame, and SplineInt64KeyFrame. /// /// Unlike a Int64Animation, a Int64AnimationUsingKeyFrames can have more than two of target values. /// You can also control the interpolation method of individual Int64KeyFrame segments. /// /// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.int64animationusingkeyframes.aspx //////////////////////////////////////////////////////////////////////////////////////////////////// class NS_GUI_ANIMATION_API Int64AnimationUsingKeyFrames final: public Int64AnimationBase { public: Int64AnimationUsingKeyFrames(); ~Int64AnimationUsingKeyFrames(); /// Gets the collection of KeyFrame objects that define the animation Int64KeyFrameCollection* GetKeyFrames() const; // Hides Freezable methods for convenience //@{ Ptr Clone() const; Ptr CloneCurrentValue() const; //@} private: /// From DependencyObject //@{ void OnInit() override; //@} /// From Freezable //@{ void CloneCommonCore(const Freezable* source) override; Ptr CreateInstanceCore() const override; //@} /// From Timeline //@{ Duration GetNaturalDuration(Clock* clock) const override; Duration GetEffectiveDuration() const override; //@} /// From AnimationTimeline //@{ Ptr CreateTransitionFrom(EasingFunctionBase* easing) const override; Ptr CreateTransitionTo(EasingFunctionBase* easing) const override; //@} /// From Int64AnimationBase //@{ int64_t GetCurrentValueCore(int64_t defaultOrigin, int64_t defaultDestination, AnimationClock* clock) override; //@} private: mutable Ptr mKeyFrames; Vector, double>> mOrderedFrames; mutable Duration mNaturalDuration; NS_DECLARE_REFLECTION(Int64AnimationUsingKeyFrames, Int64AnimationBase) }; NS_WARNING_POP } #endif