//////////////////////////////////////////////////////////////////////////////////////////////////// // NoesisGUI - http://www.noesisengine.com // Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved. //////////////////////////////////////////////////////////////////////////////////////////////////// #ifndef __GUI_OBJECTKEYFRAME_H__ #define __GUI_OBJECTKEYFRAME_H__ #include #include #include #include namespace Noesis { //////////////////////////////////////////////////////////////////////////////////////////////////// /// Defines an animation segment with its own target value and interpolation method for a /// ObjectAnimationUsingKeyFrames. /// /// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.objectkeyframe.aspx //////////////////////////////////////////////////////////////////////////////////////////////////// class NS_GUI_ANIMATION_API ObjectKeyFrame: public BaseKeyFrame { public: /// Gets or sets the key frame's target value //@{ BaseComponent* GetValue() const; void SetValue(BaseComponent* value); //@} /// Returns the interpolated value of a specific key frame at the progress increment provided BaseComponent* InterpolateValue(BaseComponent* baseValue, float keyFrameProgress); // Hides Freezable methods for convenience //@{ Ptr Clone() const; Ptr CloneCurrentValue() const; //@} public: /// Dependency properties //@{ static const DependencyProperty* ValueProperty; //@} protected: virtual BaseComponent* InterpolateValueCore(BaseComponent*, float keyFrameProgress) = 0; private: NS_DECLARE_REFLECTION(ObjectKeyFrame, BaseKeyFrame) }; } #endif