//////////////////////////////////////////////////////////////////////////////////////////////////// // NoesisGUI - http://www.noesisengine.com // Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved. //////////////////////////////////////////////////////////////////////////////////////////////////// #ifndef __GUI_MATRIXANIMATIONUSINGKEYFRAMES_H__ #define __GUI_MATRIXANIMATIONUSINGKEYFRAMES_H__ #include #include #include namespace Noesis { class Transform2; class MatrixKeyFrame; template class FreezableCollection; //////////////////////////////////////////////////////////////////////////////////////////////////// /// Represents a collection of MatrixKeyFrame objects. /// /// This collection is used as part of a MatrixAnimationUsingKeyFrames to animate a Matrix property /// value along a set of key frames. /// /// https://docs.microsoft.com/en-us/dotnet/api/system.windows.media.animation.matrixkeyframecollection //////////////////////////////////////////////////////////////////////////////////////////////////// typedef FreezableCollection MatrixKeyFrameCollection; NS_WARNING_PUSH NS_MSVC_WARNING_DISABLE(4251 4275) //////////////////////////////////////////////////////////////////////////////////////////////////// /// Animates the value of a *Matrix* property along a set of *KeyFrames*. /// /// A key frame animation's target values are defined by its KeyFrames property, which contains a /// collection of MatrixKeyFrame objects. Each MatrixKeyFrame defines a segment of the animation /// with its own target Value and KeyTime. When the animation runs, it progresses from one key value /// to the next at the specified key times. /// /// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.matrixanimationusingkeyframes.aspx //////////////////////////////////////////////////////////////////////////////////////////////////// class NS_GUI_ANIMATION_API MatrixAnimationUsingKeyFrames final: public MatrixAnimationBase { public: MatrixAnimationUsingKeyFrames(); ~MatrixAnimationUsingKeyFrames(); /// Gets the collection of KeyFrame objects that define the animation MatrixKeyFrameCollection* GetKeyFrames() const; // Hides Freezable methods for convenience //@{ Ptr Clone() const; Ptr CloneCurrentValue() const; //@} private: /// From DependencyObject //@{ void OnInit() override; //@} /// From Freezable //@{ void CloneCommonCore(const Freezable* source) override; Ptr CreateInstanceCore() const override; //@} /// From Timeline //@{ Duration GetNaturalDuration(Clock* clock) const override; Duration GetEffectiveDuration() const override; //@} /// From MatrixAnimationBase //@{ Transform2 GetCurrentValueCore(const Transform2& defaultOrigin, const Transform2& defaultDestination, AnimationClock* clock) override; //@} private: mutable Ptr mKeyFrames; Vector, double>> mOrderedFrames; mutable Duration mNaturalDuration; NS_DECLARE_REFLECTION(MatrixAnimationUsingKeyFrames, MatrixAnimationBase) }; NS_WARNING_POP } #endif