//////////////////////////////////////////////////////////////////////////////////////////////////// // NoesisGUI - http://www.noesisengine.com // Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved. //////////////////////////////////////////////////////////////////////////////////////////////////// #ifndef __GUI_LINEARINT16KEYFRAME_H__ #define __GUI_LINEARINT16KEYFRAME_H__ #include #include #include #include namespace Noesis { //////////////////////////////////////////////////////////////////////////////////////////////////// /// Animates from the *Int16* value of the previous key frame to its own *Value* using linear /// interpolation. /// /// This class is used as part of a Int16KeyFrameCollection in conjunction with a /// Int16AnimationUsingKeyFrames to animate a Int16 property value along a set of key frames. /// /// A key frame defines a segment of the Int16AnimationUsingKeyFrames to which it belongs. Each key /// frame has a target Value and a KeyTime. The KeyTime specifies the time at which the key frame's /// Value should be reached. A key frame animates from the target value of the previous key frame /// to its own target value. It starts when the previous key frame ends and ends when its own key /// time is reached. /// /// Linear key frames like LinearInt16KeyFrame create a smooth, linear interpolation between values. /// /// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.linearint16keyframe.aspx //////////////////////////////////////////////////////////////////////////////////////////////////// class NS_GUI_ANIMATION_API LinearInt16KeyFrame final: public Int16KeyFrame { public: // Hides Freezable methods for convenience //@{ Ptr Clone() const; Ptr CloneCurrentValue() const; //@} protected: /// From Freezable //@{ Ptr CreateInstanceCore() const override; //@} /// From KeyFrame //@{ int16_t InterpolateValueCore(int16_t baseValue, float keyFrameProgress) override; //@} NS_DECLARE_REFLECTION(LinearInt16KeyFrame, Int16KeyFrame) }; } #endif